Jump to content

Beta Sub [RA1]


Allen262

Recommended Posts

Yup, that looks pretty good. Did you try using shadow to create the effect at all?

I would be interested to see what that looks like, might have a go myself.

It certainly looks allot better than the "sitting on top of the water" sub... I'm just thinking maybe there's a way to keep some of those ripple effects that sit above the water on top of the body of it.

Link to comment
Share on other sites

You could make a projectile that has a wake but the wake would not turn and would start in or behind the Sub. The "Torpedo" is not even a Torpedo it is just a MISSILE with Underwater

 

; Sub-surface projectile.

[Torpedo]

UnderWater=yes

Image=MISSILE

Rotates=yes

ASW=yes

Animates=yes

 

; anti aircraft missile

[AAMissile]

Arm=3

High=yes

Shadow=no

Proximity=yes

Animates=yes

Ranged=yes

AA=yes

AG=no

Image=MISSILE

ROT=20

Rotates=yes

Translucent=yes

Link to comment
Share on other sites

Ahh, you're right, sucks.

I suppose it COULD be done, but you'd have to make it AS a mod and have a certain missile used directly for the torp. And yeah, I knew it wouldn't turn.

As long as the wake wasn't too long though, it might look quite cool (allot of work to really make it though).

 

 

Link to comment
Share on other sites

The thing is any thing under water can't use water "colors" It all gose to the dark shadow colors. If under water is take off it will not detnate when it hits land or work like a torpedo. It will make the torpedo work more like a missle or a tank shot. Been along time since I messed with the torpedo coding.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...