Allen262 Posted August 23, 2011 Share Posted August 23, 2011 More Beta Ships. This time the Sub. You can see a screen of the early sub Here. Thanks to Nyerguds It is also been added next to the remade sub on the pic below. Pre_Sub.zip Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2011 Share Posted August 23, 2011 are they above or below the water there? (stealth or not?) Did you use shadow to make the effect of it below the water. (Sorry, I didn't realized you'd actually made it, I was looking in the other post, lol) Link to comment Share on other sites More sharing options...
Allen262 Posted August 23, 2011 Author Share Posted August 23, 2011 This is what it looks like when it is above water. When it is below the water it looks the same as the stock sub. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2011 Share Posted August 23, 2011 Yup, that looks pretty good. Did you try using shadow to create the effect at all? I would be interested to see what that looks like, might have a go myself. It certainly looks allot better than the "sitting on top of the water" sub... I'm just thinking maybe there's a way to keep some of those ripple effects that sit above the water on top of the body of it. Link to comment Share on other sites More sharing options...
Allen262 Posted August 23, 2011 Author Share Posted August 23, 2011 No. I just made it to look like the only Beta pic that had the sub part of the way under water. All other pic have the sub like it is now. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2011 Share Posted August 23, 2011 Well, it's still awesome I might just consider using these in my mod, so they're immortalized as the awesomeness they are. ...that, and an underwater torpedo with a wake... now that would be cool. Link to comment Share on other sites More sharing options...
Allen262 Posted August 23, 2011 Author Share Posted August 23, 2011 More photoshop work I'm afrad... Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2011 Share Posted August 23, 2011 Come on, couldn't it be drawn in using the water "colors" on the pallet, and just recolor the torpedo to be underwater... Link to comment Share on other sites More sharing options...
Allen262 Posted August 23, 2011 Author Share Posted August 23, 2011 You could make a projectile that has a wake but the wake would not turn and would start in or behind the Sub. The "Torpedo" is not even a Torpedo it is just a MISSILE with Underwater ; Sub-surface projectile. [Torpedo] UnderWater=yes Image=MISSILE Rotates=yes ASW=yes Animates=yes ; anti aircraft missile [AAMissile] Arm=3 High=yes Shadow=no Proximity=yes Animates=yes Ranged=yes AA=yes AG=no Image=MISSILE ROT=20 Rotates=yes Translucent=yes Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2011 Share Posted August 23, 2011 Ahh, you're right, sucks. I suppose it COULD be done, but you'd have to make it AS a mod and have a certain missile used directly for the torp. And yeah, I knew it wouldn't turn. As long as the wake wasn't too long though, it might look quite cool (allot of work to really make it though). Link to comment Share on other sites More sharing options...
Allen262 Posted August 23, 2011 Author Share Posted August 23, 2011 The thing is any thing under water can't use water "colors" It all gose to the dark shadow colors. If under water is take off it will not detnate when it hits land or work like a torpedo. It will make the torpedo work more like a missle or a tank shot. Been along time since I messed with the torpedo coding. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 23, 2011 Share Posted August 23, 2011 Ahhh, of course. I forgot how different torpedoes worked. You did manage to make them turn though, didn't you? Kinda strange that they made them move strait, in the end. Oh well, that's easy enough to change Link to comment Share on other sites More sharing options...
Allen262 Posted August 23, 2011 Author Share Posted August 23, 2011 It been years since I messed with the torpedo coding. I think if you give the Torpedo projectile some ROT= it should act more like missle and track a target. Link to comment Share on other sites More sharing options...
AchromicWhite Posted August 24, 2011 Share Posted August 24, 2011 Exactly Link to comment Share on other sites More sharing options...
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