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Posted

are they above or below the water there? (stealth or not?)

Did you use shadow to make the effect of it below the water.

(Sorry, I didn't realized you'd actually made it, I was looking in the other post, lol)

Posted

Yup, that looks pretty good. Did you try using shadow to create the effect at all?

I would be interested to see what that looks like, might have a go myself.

It certainly looks allot better than the "sitting on top of the water" sub... I'm just thinking maybe there's a way to keep some of those ripple effects that sit above the water on top of the body of it.

Posted

Well, it's still awesome :D

I might just consider using these in my mod, so they're immortalized as the awesomeness they are.

 

...that, and an underwater torpedo with a wake... now that would be cool.

Posted

You could make a projectile that has a wake but the wake would not turn and would start in or behind the Sub. The "Torpedo" is not even a Torpedo it is just a MISSILE with Underwater

 

; Sub-surface projectile.

[Torpedo]

UnderWater=yes

Image=MISSILE

Rotates=yes

ASW=yes

Animates=yes

 

; anti aircraft missile

[AAMissile]

Arm=3

High=yes

Shadow=no

Proximity=yes

Animates=yes

Ranged=yes

AA=yes

AG=no

Image=MISSILE

ROT=20

Rotates=yes

Translucent=yes

Posted

Ahh, you're right, sucks.

I suppose it COULD be done, but you'd have to make it AS a mod and have a certain missile used directly for the torp. And yeah, I knew it wouldn't turn.

As long as the wake wasn't too long though, it might look quite cool (allot of work to really make it though).

 

 

Posted

The thing is any thing under water can't use water "colors" It all gose to the dark shadow colors. If under water is take off it will not detnate when it hits land or work like a torpedo. It will make the torpedo work more like a missle or a tank shot. Been along time since I messed with the torpedo coding.

Posted

Ahhh, of course. I forgot how different torpedoes worked.

You did manage to make them turn though, didn't you?

Kinda strange that they made them move strait, in the end. Oh well, that's easy enough to change :D

Posted

It been years since I messed with the torpedo coding. I think if you give the Torpedo projectile some ROT= it should act more like missle and track a target.

 

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