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Warlord

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Everything posted by Warlord

  1. (Might as well post it here too as well as PPM and TibWeb ) Ok.. This may seem a little out of the blue as I've not been on here for ages, and yes I do remember that I said I lost interest in C&C.... BUT.. I got an urge to make a map. It's quite a simple 3 player map really, 75 x 75 size I made this map completely out of fun.. Hope you like. Minimap Preview: Download: Clicky!
  2. Thought I'd give you all a desktop update.
  3. Might as well show you all mine. Reduced it in size so you don't have to scroll just to see it all.
  4. Somehow I just knew somebody would come along and put something like that, Tore. Glad to be back!
  5. Boy.. Has this place developed since I was last here! Brilliant work Tore! I am back from the dead! I intend to be more active but I cannot promise anything..
  6. Wow.. A lot has happened after i've been off for a while.. I'll give this a try.
  7. Ok i removed the trees, added some more ore/jems and made some other changes.. RAIDAWA1.zip[/attachment:2e828zeb]
  8. ..Another crashed kodiak. What is it with GDI pilots nowadays? Anyways this map looks very good, it has a lot of detail and the cliffs don't look repeated or anything. The lighting looks spot on in my eyes. I see you have used different coloured tiberium, i like that too. Spotlight vote from me, but i'm going to wait for more spotlight votes and then spotlight it.
  9. Unbalanced? Should i remove the trees?
  10. Ok we have a little problem here.. I've installed the small infantry mod to use in my own mod, (i'll have to credit nyerguds in the readme) but.. The C&C1 commando i added is huge compared to all the other small infantry, so i need a smaller version of it that fits in with the other smaller infantry. I tried extracting the actual C&C1 commando from TD but TD and RA1 have different pallets for infantry so the commando turned out in the wrong colour ingame. Unlesss somebody wishes to make one for me, it will take some time for me to change the colours so they are the right pallet.
  11. I was just bored one day, so i made this hope you'll all like. EDWIN 2008-01-26 22-57-24-18.PNG[/attachment:l2lmmlx1] EDWIN 2008-01-26 22-57-11-35.PNG[/attachment:l2lmmlx1] EDWIN 2008-01-26 22-56-59-20.PNG[/attachment:l2lmmlx1] EDWIN 2008-01-26 22-56-55-73.PNG[/attachment:l2lmmlx1] EDWIN 2008-01-26 22-56-46-64.PNG[/attachment:l2lmmlx1] EDWIN 2008-01-26 22-56-44-43.PNG[/attachment:l2lmmlx1] EDWIN 2008-01-26 22-56-40-76.PNG[/attachment:l2lmmlx1] RAIDAWA0.zip[/attachment:l2lmmlx1]
  12. Originally posted by rebel5555 on cncden.com (Do the Same if you want the GDI Crane to build walls) -Step 3: Find GDIWallHubCommandSetand add the following that will be in Green text -Step 4: To add walls for NOD & the Scrin find NODConstructionYardCommandSet, NODWallHubCommandSet, AlienDronePlatformCommandSet, and AlienWallHubCommandSet and add the following under their command sets. Congratulations! All you have to do is compile your mod and then enjoy. There are several tutorials on adding walls to C&C3, but i think this one is my favorite, enjoy.
  13. Here's what you've all been waiting for. The release of the beta version of Sarcom! Sarcom_BETA.zip[/attachment:mnbr76rf] Perfect time to release it... Just when you've only got one day left of freedom in the weekend! ..I'll try and release it at a better time next time. EDIT: There's someone i didn't credit in the readme, the guy who made the C&C1 commando for me to use, where i downloaded it from his name wasn't known. So i have not added him to the list, i was the one who made the cameo, it was just the shp this other guy made.
  14. RA1 vehicles have now been made slower like they are in real life. I have asked people on msn and more people said they should be slower than people who said they should not change, so they get the win. Beta release is going to be on 20/01/08.
  15. The default resolutions for RA2 and TS look ugly imo and out of place, so i made this tutorial for you guys. To be able to have more options on what res you use add the following text to SUN.ini or RA2.ini look for [Video] and add it under there this is located in your RA2 or TS directory: AllowHiResModes=yes Once you have added that, you will see that you can have a lot more resolutions now, there is also a way to make it toggle between resolutions. Which means on the main menu it is 640x480. But when it gets ingame it changes to the resolution you have selected. To do this add: AllowModeToggle=yes Add that in the same place below [Video]. There, you have a perfect resolution.
  16. Which is y... I mean.. You look great aro.
  17. UPDATE. Only a small one but meh.. At least you have one. Look at the minimap to see where exactly that is on the map. Don't worry i'm going to add alpha light posts and repair huts.
  18. Isn't it funny when you imagine what someone looks like, and they look nothing like what you imagined. For example... I always pictured killa with long hair and IDK why. And i see a picture of him now and he actually has very short hair.
  19. It's been a while since my last map Crucias Nevas. So i decided it was time for a new map, i've actually been working on this for a while. I intended it to be a new years present but i didn't have enough time to complete it. And now, well i just had an uncontrollable urge for days to post it. And well.. I gave up to the urge. >.< Here are some screens of my new map: ..And this one i WILL finish.
  20. Here's me. DSC00216.JPG[/attachment:3qzj5mai] DSC00217.JPG[/attachment:3qzj5mai]
  21. I found a commando for the soviets to use instead of tanya, the C&C1 commando. I will be releasing my first version of this mod soon, which i'm afraid won't have the expansions units. Although i'll try to make sure future versions will. There will only be 3 versions of this mod, they will be the following: - The Beta Version - The Semi-Finished Version - The Finished Version (No confusing 1.01's for this mod. ) So yeah... The version that should have the expansions units is the semi-finished versions. EDIT: I'm sad to say that from what i have researched and asked Tore and other people about on MSN, the AfterMath units are hardcoded, and you know what that means.. So for now.. That task is in the RED[/color:12i93cz4].
  22. I like this map, it's simple and quite fun to play on. The detailing is quite good too.
  23. I don't have counterstrike or aftermath, and they won't work from TFD. I have made it so that you can build your buildings more apart like TS. I've also made it so that the AI doesn't end up allying with other AI players against you. And yeah.. I'm having some internet problems lately so i won't be on nearly as much as usual.
  24. Changed the key colours due to skin change, and also, i figured out how to remove the dirt under the buildings. I've done it. I know i said i wouldn't but.. I wanted to see what it looked like, lol EDIT: Here's a screenshot of RA1 without the dirt. ra95 2008-01-01 18-56-47-15.png[/attachment:3a1tqcz5] Pretty cool IMO. Also, i have decided that the Allies will not have the heavy tank at all in this mod.
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