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Chimas

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Posts posted by Chimas

  1. A-há!

    Take a look at this one.

    I've remembered to have found an option for the Nod Bggy. So here it is.

    In the screenshot and in the mix file.

    I've put White's units and this buggy in a mix file. Try it out ...

     

    General PS

    1 - Hey White, you could "complete" your collection redesigning the Napalm Launcher (never know the acronym - SSLM or something) with the same armoured windshield. Pls, pls, pls eheheheheheh

     

    2 - I've looked other mod files I have here and have found a Soviet Heli (Mi-don't know the number) that replaces the Apache. And also inside the mix file there's a ltnk2.shp which is a doubled-turret light tank the size of a medium tank, probably from red alert. The Soviet Heli is from a mod called BioWar and the Light tank is from Black Ops

     

    3 - Yes, some units are not well refined, but still cool.

     

    4 - Nyerguds: I've wrote Coolguys.mix and the mod manager is accepting it. Only if you put ".MIX" is a problem. Please confirm it later (or the real cause, sorry for bad science ...)

     

    5 - SSM added to the mix file.

    bggy.gif.006b9c622e8d7d4fc275ef3fcc58cb99.gif

    coolguy.mix

  2. Hi guys,

    Some comments:

     

    White, take a look

    White_in_action.gif

    SNOW theater in Tiberian Dawn with Whiteshoes_N_Gloves Squad in action

     

    The TOW module is not visible in Grey hull of the light tank.

    When the light tank is GDI, then it's much more present.

    Don't have to change anything, just giving a feedback.

     

     

    A tip for using CCConfig:

    1- I've created a MIX file on my own and it's attached - coolguy.mix (see my next post, the file is there)

    2- Drop it in the game folder

    3- Open CCConfig.exe, go to the GAME OPTIONS

    4- in MOD, open it and choose "coolguy.mix", then press OK or Apply

    5- Run and play the game

     

    A note for Nyerguds:

    I used first a mix file made by MixManager and the extension is ".MIX" (instead of ".mix") and the mod didn't work. It seems to be case sensitive.

    Is it?

     

    Anyway, the mod is cool and the mod enabler even cooler!

    White_in_action.gif.6a6d6aa6e103c4bf1a76869ce1e7d7b1.gif

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    Nod 100

    Spoiler

    SCB100EA - Hell (Updated Version) by Niall Davidson

    SCB101EA - The Bionic Men by Han Brunger

    SCB102EA - The Steps by Gary Bryson

    SCB103EA - Ground Zero by Ryan Nicolace

    SCB104EA - The After Life  by Calvin Cullum

    SCB105EA - Treasure Island by Buddy

    SCB106EA - Death Trap by Sunny Lee

    SCB107EA - Experimentation from Hell by Sunny Lee

    SCB108EA - Dr Death by Sunny Lee

    SCB109EA - WTTB by Ivan

    SCB110EA - Disaster by Chris Johnson

    SCB111EA - Bad Boys by Mike DeSeve

    SCB112EA - Hammer Time by Mike DeSeve

    SCB113EA - New Offensive by David Mayr

    SCB114EA - Strategic Outpost by David Mayr

    SCB115EA - Trap by Mike DeSeve

    SCB116EA - The Many Arms of NOD by Harlequin of NOD

    SCB117EA - Death Valley by Commando

    SCB118EA - Invasion by Daniel MacDonald

    SCB119EA - Defection at Drabar by Christopher Peters

    SCB120EA - Choppers, Choppers Everywhere by Niall Davidson

    SCB121EA - Blood Force by David Dennis

    SCB122EA - Mammoth Attack! by Richard Kee

    SCB123EA - Avatar by mgP

    SCB124EA - Thunder by Mike DeSeve

    SCB125EA - Broken Arrow by Victor Szoltysek

    SCB126EA - Farmers' Emnity by Mark Anthony Taylor

    SCB127EA - Seizure of Assets by Jonathan Chen

    SCB128EA - Two Hostages by Eug

    SCB129EA - Island Storm by Gary Bryson

    SCB130EA - Outland by Gary Bryson

    SCB131EA - Flame Death by Mel Olson

    SCB132EA - Morning Glory by Mel Olson

    SCB133EA - Northern Lights by Mel Olson

    SCB134EA - Cold as Ice by Mel Olson

    SCB135EA - Final Jeopardy by Mel Olson

    SCB136EA - No Limits by Sebastian Jorgensen

    SCB137EA - The BlackOut - unknown

    SCB138EA - The Road to Golgotha by Harlequin of NOD

    SCB139EA - Troopers - unknown

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    Nod 095 - Amazon Assault by Andrew Griffin

    Spoiler

    M-01: Find the map   |   M-02: The Slog   |   M-03: Destroy Refineries

    M-04: Body Blow   |   M-05: Swat the Flies   |   M-06: The Goal

    Nod 096 - Waffenklau by Tobias Janßen

    Spoiler

    M-01: Routinefall (Routine Operation)   |   M-02: Kurzer Prozess (Swift Action)   |   M-03: Planerweiterung (Change of Plans)

    M-04: Flucht (Escape)   |   M-05: Das Geheimnis (The Secret)   |   M-06: Kontrollsturz (Overthrow of Control)

    M-07: Aktive Streitigkeiten (Active Quarrels)

    Nod 097 - Operation England by Tobias Janßen

    Spoiler

    M-01: Sicherheitssystem (Security System)   |   M-02: Problematischer Transport (Troublesome Transport)

    M-03: Anschlag aufs Hauptquartier (Assault on the Headquarters)   |   M-04: Letzte Verteidigung (Last Stand)

    Nod 098 - Assault by Isaac Skibinski & Forrest English

    Spoiler

    Missions ::: M-01 to M-05

    Nod 099 - D-DAY by Chris Johnson

    Spoiler
    M-01: Day 1   |   M-02: Day 2   |    M-03: Day 3   |   M-04: Day 4

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    Missions in german language translated by Prometheus

  5. Some issues:

     

    - any number/parameter is to explain a concept. It does not imply a preference or a balanced parameter. For example: if you have 8 or 9 people in the chat room in a weekend they can forward their matches. So instead of a semester the tournament can last a month. If you have 20 players you'll get 19 matches each and they will probably play 14-15 matches in 3 weeks and another 3 weeks for the last 4 matches (paretto's law here) due to time constraits;

     

    - another matter that I remembered from the last tournament is that we must rename the maps. Things like "4P - Nazca plains" will become something like "Map 4 Tournament 2012". This is to force the experienced player to scout a little. For some players, if they know the map they already have a strategy. In practice, they will have at least 1minute ahead. So the tournament must have its own pack with few maps for direct confrontations from time to time;

     

    - Other thing It could be explored is the "Desert TO" turn, the "Snow TO" turn and etc. TO=theather of operations. By the end of the tournament you'd have everybody played all sorts of maps.

  6. Hi,

    I wouldn't consider the last tournament a fail. It's like a project: you go on assembling better prototypes. In this case, you start by analyzing what worked in the last tournament, even if you're going to change everything.

     

    I'm gonna propose more than 1 format.

     

    From the last tournament, I would do an "Everybody against Everybody". It would be a matrix, with everybody playing 1 game against everybody. Assuming of course, that you have less than 20 players. When the matrix is filled, than you take the 4 best players and make the finals with other rules and compress the end of the tournament to a weekend. The finals could be "best of 3" type, intercalating the games. This format is like the soccer championships are being done by FIFA and affiliates. As a soccer fan I dislike this format, but for TD could be of help.

     

    Summing up, the classificatories part would have a moving calendar relying on the players with due/valid dates for the matches (say like a round for every 10-15 days) and the finals would be a fixed calendar. When you finish the classificatories, you enterview the 4 finalists to stablish the weekend.

     

    The other format is more like a prep than a tournament so it could be done before it.

    People apply for the prep stating if they are GOOD or BAD player, simply this way.

    The matches are always 1 against 2/3/4 or 2 against 4. EG the quick brown fox against the lazy dogs. I call this the Jack Chan format. And the good players must swear they are always drinking beer in the middle of the game. This is for fun and to record some games. I would you use this format just to stablish divisions before the tournament , if we have 30 or 40 players (A series, B series).

     

    I think this format is interesting also to see matches with different tactics than the usual: base crawlers won't crawl, bike rushers won't rush and etc.

     

    Have in mind that my personal interest is not winning anything, but have a lot of fun, be decently competitive and play in the proper level. These are the underlying motivations right now. For the tournament I took into account the logistiscs problems of the calendar we had in the last one.

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    Nod 090 - After War  by GiftS

    Spoiler

     Missions ::: M-01 to M-05

     Nod 091 - The Rebirth of Nod II by David Gali II

    Spoiler

    M-01: Civilian Attack  |   M-02: UN Mixup   |   M-03: Counter Strike    |    M-04: Blindside

    M-05: Pass    |    M-06: Chemical Strike     |     M-07: Tiberium Scare    |    M-08: Power Test

    M-09: Technology Leak     |    M-10: A Traitor's death    |    M-11: Technology Theft    |     M-12: Ion Theft

    M-13: Operation Ion

     Nod 092 - The Rebirth of Nod II by David Gali II

    Spoiler
    M-01: Operation Ion 2   |    M-02: Waypoint action    |    M-03: Operation Ion   |   M-04: Island Assault   |   M-05: GDI Strike

    M-06: Ion Theft   |   M-07: Operation Ion VII   |   M-08: Construction sabotage    |   M-09: Operation Ion   |   M-10: Green Beret Grunts

    M-11: A New Ally   |   M-12: The fall of GDI I   |    M-13: The fall of GDI II   |   M-14: The fall of GDI III   |   M-15: The Rebirth of Nod

     Nod 093 - Revolution: Part I by Guy "Pookie" Ulmer 

    Spoiler
    M-01: Radar Assault    |    M-02: Rottenness    |    M-03: Uncle SAM

    M-04: Grand Canyon    |    M-05: Spoiled Oil     |    M-06: The Rock

     Nod 094 - Dust  by Henrik Lehtinen & Jussi Laaksonen

    Spoiler

     Missions ::: M-01 to M-13

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    GDI 915

    Spoiler

    SCG915EA - Men of War by Jeff Fehric

    Missions #1 and #2

     

    SCG916EA - Pain by Toaster

    Missions #1 to #3

     

    SCG917EA - Backflash and Die by Justin Haaga

    M-01: Backflash    |     M-02: Die

     

    SCG918EA - not named yet by Tarabas

    missions #01 and #02

     

    SCG919EA - Lotta Battles by Jeff Fehric

    missions #01 and #02 

    *- invented titles

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    GDI 900

    Spoiler

    SCG900EA - Cyber War by Elwood

    missions #1 to #3

     

    SCG901EA - Infiltrate & Forest by Black Baron

    M-01: Infiltrate   |    M-02: Forest

     

    SCG902EA - And Justice For All by Richard Kee

    missions #1 to #3

     

    SCG903EA - TankWars by Choemaster

    missions #1 and #2

     

    SCG904EA - Gracewood Trilogy by Paul Reisinger and Andreas Koller

    M-01: Gracewood Outpost   |    M-02: The Battle of Gracewood    |    M-03: Civilian Prison Gracewood

     

    SCG905EA - Holland Mission by BA

    M-01: Border Town    |    M-02: Rhine River Invasion    |    M-03: Airstrike

     

    SCG906EA - Desert Fight* by Huey Phan

    M-01: Desert Party    |     M-02: Desert Mongoose

     

    SCG907EA - The Mongolian Crisis by Scott Peeples

    M-01: Civilian Turmoil    |    M-02: Strategic Retreat    |    M-03: Visceroid termination

     

    SCG908EA - Operation Scorpio - Unknown

    M-01: Storm the Bastille!    |    M-02: Run boy, run...    |    M-03: On the road again

     

    SCG909EA - NOD is where Tiberium Lies - Unknown

    Missions #1 to #3

     

    SCG910EA - Invasion UK  by Giles Young

    M-01: The Landing    |    M-02: Supply Line    |     M-03: Counter Strike

     

    SCG911EA - OnSlaught by OmegaBolt

    M-01: Cleanup    |    M-02: Raise the Heat    |     M-03: Heart of Fire

     

    SCG912EA - Strange Days by Tarabas

    M-01: Strange Days    |     M-02: People are Strange

     

    SCG913EA - After M15* by Dan Heath

    M-01: M16     |     M-02: M17

     

    SCG914EA - Villagers* by James Collard

    M-01: Mission Impossible    |     M-02: The Villager's Avengence

    *- invented titles

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    GDI 300

    Spoiler

    SCG300EA - Salvation by Al Paterson

    SCG301EA - GDI 99 - Unknown

    SCG302EA - Green Death by Ghost Stalker

    SCG303EA - GDI 1 - Unknown

    SCG304EA - The Great Escape by WarLord

    SCG305EA - Ti presento il Nonno by Ormond

    SCG306EA - Tallboy by Ormond

    SCG307EA - Lost Control by Lin Kuei Ominae

    SCG308EA - Free Willy by Lin Kuei Ominae

    SCG309EA - The Hard Invasion by Lin Kuei Ominae

    SCG310EA - Hill Defense by Lin Kuei Ominae

    SCG311EA - Bounty Hunter by Lin Kuei Ominae

    SCG312EA - Dikans Revenge by Midnight Green

    SCG313EA - Threatened by TrailHog

    SCG314EA - 4077 by MattAttack

    SCG315EA - Dirt City by MattAttack

    SCG316EA - Madness Beach by MattAttack

    SCG317EA - Orca Assault by MattAttack

    SCG318EA - The Hunt by MattAttack

    SCG319EA - Hover Crazy by MattAttack

    SCG320EA - The Rescue by MattAttack

    SCG321EA - Tiberium Irradication Force Bravo - Unknown

    SCG322EA - Obelisk Destruction by Guillaume Pelat

    SCG323EA - Breakdown by Pichorra

    SCG324EA - The Other Side by cn2mc

    SCG325EA - High Stakes - Unknown

    SCG326EA - Eagle Action by Chumingzhi2010

    SCG327EA - First Aid by Chumingzhi2010

    SCG328EA - SandScorpio by Chimas

    SCG329EA - A Base under ground by Chimas

    SCG330EA - Novice Massacre by Sauron de Mordor

    SCG331EA - Tiberium Garden Skirmish by Eaglpry

    SCG332EA - Clearing Out the Trash by Steven

    SCG333EA - Ride the Snake by Tarabas

    SCG334EA - Raining Bullets by Jeff Fehric

    SCG335EA - Good Hunting by Jeff Fehric

    SCG336EA - Destruction in the Desert  by Jeff Fehric

    SCG337EA - Not Wanted by Toaster

    SCG338EA - Seals by Fackin Freak

    SCG339EA - Helpless Situation by Fackin Freak

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    GDI 260

    Spoiler

    GDI260 - Big Push by Pokey

    GDI261 - Skunk Wars by Pokey

    GDI262 - Opium Wars by Pokey

    GDI263 - Land of Lakes by Mel Olson

    GDI264 - Massive Resistance by Mel Olson

    GDI265 - The Gauntlet by Mel Olson

    GDI266 - Middle of Hell by Mel Olson

    GDI267 - The March North by Mel Olson

    GDI268 - Desert Tech by Mel Olson

    GDI269 - Nuclear Holocaust by Michal Kiezik

    GDI270 - GDIs Revenge in the Desert by Steven Hovland

    GDI271 - The Bridge on the Kwai by Julian Marks

    GDI272 - Kill it by Lin Kuei Ominae

    GDI273 - No Through Road by Lin Kuei Ominae

    GDI274 - Landing Forces by Lin Kuei Ominae

    GDI275 - The Troublemaker by Lin Kuei Ominae

    GDI276 - Simbody II by Scot Peeples

    GDI277 - Combined Forces by Kerry Stevens

    GDI278 - Dead Island by Kerry Stevens

    GDI279 - The Woods of GDI - Unknown

    GDI280 - Gauntlet by Lin Kuei Ominae

    GDI281 - Take-Over by Lin Kuei Ominae

    GDI282 - A New Breed by M.J.Cooze

    GDI283 - Blueprints by M.J.Cooze

    GDI284 - Coast Zone by Lin Kuei Ominae

    GDI285 - Go for a Nuke ! by Lin Kuei Ominae

    GDI286 - No One Shall Live by SDSinsky

    GDI287 - Doomed Desert by Nyerguds

    GDI288 - Traitor Alliance by Nyerguds

    GDI289 - Ground Control by Jafet Kackur

    GDI290 - Hide and Seek by Jafet Kackur

    GDI291 - Redemption Denied by Trilobyte

    GDI292 - Tiberium Garden Skirmish by Trilobyte

    GDI293 - The Siege by Apollo

    GDI294 - Rescue and Retribution by MrFlibble

    GDI295 - The River by Tore

    GDI296 - The Hills of Hacienda by WarLord

    GDI297 - Obelisk of GDI by Robo Fish

    GDI298 - Factories of Madness by Robo Fish

    GDI299 - Snowblind by Robo Fish

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    GDI 220

    Spoiler

    GDI220 - The Death Camp by Justin Haaga

    GDI221 - Chaos by Justin Haaga

    GDI222 - The Road by Justin Haaga

    GDI223 - Total Eruption - Unknown

    GDI224 - Hell Valley by Mark Smeltzer

    GDI225 - Three Times the Fun - Unknown

    GDI226 - Blood runs through the River by Joe D'Amore

    GDI227 - Home on the Range by Robbie Green

    GDI228 - In from the Forest by Jeff Graham

    GDI229 - The Demolition Brothers by Adam Jania

    GDI230 - Airdrop by Steve Cranmer

    GDI231 -Divided They Stand by Jeff Fehric

    GDI232 - Money Rush by Jeff Fehric

    GDI233 - Get the Mad Scientist by Alexander Klietz

    GDI234 - Battle Ground by Jeff Fehric

    GDI235 – Stranded by Jeff Fehric

    GDI236 - The Hunt for Chan by Jeff Fehric

    GDI237 - Sand Trap by Jeff Fehric

    GDI238 - Amazing by Jeff Fehric

    GDI239 - Land Sea Air by Alexander Klietz

    GDI240 - Try This by Nick

    GDI241 - Trully Hard by Nick

    GDI242 - Blast 'em to pieces by Nick

    GDI243 - Podmish by Nick

    GDI244 - Classic by Toaster

    GDI245 - High Stakes - unknown

    GDI246 - Air Traffic Control by Jonathan Chen

    GDI247  - Battle on the British Front by Python

    GDI248 - Hydro Threat by Python

    GDI249 - Cell Block by Gary Bryson

    GDI250 - Nodyland by Gary Bryson

    GDI251 - Dead Man's Land by Gary Bryson

    GDI252 - A Bridge Too Far by Gary Bryson

    GDI253 - No Through Road by Gary Bryson

    GDI254 - Nightmare by Gary Bryson

    GDI255 - Borderline by Gary Bryson

    GDI256 - Gold Rush by Gary Bryson

    GDI257 - Bloody Hell by Kris Francis

    GDI258 - The Recovery by Karl Rausing

    GDI259 - GDI's Last Battle by Sebastian Jorgensen

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    GDI 180

    Spoiler

    GDI 180 - Dread by David Intihar                                         GDI 181 - Silent But Deadly by Richard Kee

    GDI 182 - Escape from Alcatraz by Richard Kee           

    |:::::: From 183 to 205 - Franz Kohlrus GDI Collection

    GDI 183 - Air Bridge              GDI 184 - A little Chance           GDI 185 - Go West

    GDI 186 - Last GDI                GDI 187 - Mountain                  GDI 188 - Man to man

    GDI 189 - Rock and Roll         GDI 190 - Runaway                   GDI 191 - Roll Over

    GDI 192 - Big Land                 GDI 193 - It's party time          GDI 194 - Die to Die               

    GDI 195 - A long war              GDI 196 - Air Bridge 2               GDI 197 - Quadrophonia

    GDI 198 - Don't Sleep             GDI 199 - Tiberium Tower        GDI 200 - Edge

    GDI 201 - M&M                       GDI 202 - Island                      GDI 203 - A big Fight

    GDI 204 - Landing GDI            GDI 205 - Forces

    ::::::|

    GDI 206 - Devil or the Deep Blue Sea by Yau Teng Yan           GDI 207 - Rescue Operation by Victor Szoltysek

    GDI 208 - Special by Jon Magne Austenaa                              GDI 209 - Mountain and Valleys of Blood by Shai Eilat

    GDI 210 - Tiberium Desert by Sergey Alexeev                        GDI 211 - The Gathering by Jon Magne Austenaa

    GDI 212 - Crash2 by Cover                                                    GDI213 - Tiberium Testing by Tsuyoshi Kihara

    GDI 214 - Mountain Crash by Gabe Molina                              GDI 215 - Fast & Furious by Mel Olson

    GDI 216 - Hell's Eruption by Mel Olson                                    GDI 217 - The Mountain King by mgP

    GDI 218 - The Great Escape by David Dallaston                      GDI 219 - The Confluence by Kung Chien Wen

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    GDI 140

    Spoiler

    GDI 140 - Action Man by Tom Collinson

    GDI 141 - War in Greece - Unknown

    GDI 142 - The Great Pyramid – unknown

    GDI 143 - Death & Destruction by Chris Peddecord

    GDI 144 - Forces of Destruction by Michael McFall

    GDI 145 - The Civil War – Unknown

    GDI 146 - Highlands by Christian Bauer

    GDI 147 - Battle For Europe by Gamer

    GDI 148 - The March to Prague by Jeff Buffett

    GDI 149 - Trapped by Mel Olson

    GDI 150 - The Sekt by Mikael Sundling

    GDI 151 - Born to Die by Mikael Sundling

    GDI 152 - Battle of the Rhine by Chuck Clemens

    GDI 153 - Retake the Hills by Chuck Clemens

    GDI 154 - Gandhi Nightmare by SandMan

    GDI 155 - Operation Stealth Bomb by Mikael Sundling

    GDI 156 - Red Beach by Mike Mooney

    GDI 157 - Kill the Noddies by Mikael Sundling

    GDI 158 - Sandbox at Roswell by Mike Mooney

    GDI 159 - The Final Attack by Florian Mahrl

    GDI 160 - Yucatan: Terror in the Peninsula by Gabe Molina

    GDI 161 - Pure Water by Mel Olson

    GDI 162 - Operation Wrath by Brandon Sage

    GDI 163 - Cramped and Confused by Josh Coleman

    GDI 164 - Nightmare!!! by Mark Smeltzer

    GDI 165 - X-R47 by Mike Mooney

    GDI 166 - Reinforce by Tsuyoshi Kihara

    GDI 167 - Ambush by Tsuyoshi Kihara

    GDI 168 - Hell Valley by Jonathan Chen

    GDI 169 - In the Midst of Failure by Gabe Molina

    GDI 170 - Peak of the Mountain by Jonathan Chen

    GDI 171 - Road of Pain by Jeff Fehric

    GDI 172 - Defend by Tsuyoshi Kihara

    GDI 173 - The Orbital Ion Cannon by Tsuyoshi Kihara

    GDI 174 - Under Siege by Tsuyoshi Kihara

    GDI 175 - Genocide by Al Paterson

    GDI 176 - Silent Destruction by Gabe Molina

    GDI 177 - Valley of Woe by Jeff Fehric

    GDI 178 - Northern Madness by Joe D'Amore

    GDI 179 - Suicide Frontier by Gabe Molina

    ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

  15. ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

    GDI 100

    Spoiler

    GDI 100 - The Chemical Brothers by Andrew Griffin

    GDI 101 - Tiberium Nightmare by Patrick 'Soya' Van Der Nat

    GDI 102 - Assassination HQ by Andrew Griffin

    GDI 103 - Helipad Salvage by Kestrel

    GDI 104 - Surprise by Justin Haaga

    GDI 105 - Death Mate by Justin Haaga

    GDI 106 - Guerilla Elimination by Kestrel

    GDI 107 - The Red Light District by Han Brunger

    GDI 108 - Death Lake by Mikael "Armitage" Sundling

    GDI 109 - Assasination Mountain by Richard Kee

    GDI 110 - Delta Crossing by Jeff Fehric

    GDI 111 - Out of Control by Sunny Lee

    GDI 112 - A Bridge Too Far by Kam Yeung

    GDI 113 - Rescue Moebius by Hans Nelisse

    GDI 114 - Fortress by Daniel MacDonald

    GDI 115 - Seek And Destroy by Jeff Fehric

    GDI 116 - Commando Threat by Al Paterson

    GDI 117 - Village People by Luc Parent

    GDI 118 - The Cabal Computer by Nyerguds

    GDI 119 - War Zone - unknown

    GDI 120 - Desert Fire by Marc Fisher

    GDI 121 - World War III by Matt Garb

    GDI 122 - Ground Assault by Jeff Fehric

    GDI 123 - Money War by Jeff Fehric

    GDI 124 - Battle Of Hibenberg by Jeff Fehric

    GDI 125 - Center of Attention by Jeff Fehric

    GDI 126 - Syndrome - The Medical Facility by Mark Stevens

    GDI 127 - Subversion by Al Paterson

    GDI 128 - The Heart of NOD by James Relunia

    GDI 129 - Jungle Fever by Henk Groenink

    GDI 130 - The Ultimate Protector of the MHQ by Ing

    GDI 131 - The Final Stand by Martin Klinkmann

    GDI 132 - The Visceroid War by Nick Koston

    GDI 133 - Maximum Operation Overkill by Arif Moinuddin

    GDI 134 - The Battle at Elkhorn Tavern by Curt Warrington

    GDI 135 - Desert Shield by Brandon Sage

    GDI 136 - No Return by Kristian Tuszynski

    GDI 137 - Overdrive by Kristian Tuszynski

    GDI 138 - Tiberium Island by Kristian Tuszynski

    GDI 139 - Defence Matrix One by Kristian Tuszynski

    ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

  16. ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

    GDI 095 - Wounded Eagle by Henrik Lehtinen, Ville Laakso & Jyri Ryyppo

    Spoiler

    M-01 to M-15 - map damaged in M-05 and M-06

    GDI 096 - The Arctic Missions by Steve Davies

    Spoiler

    M-01 The Village | M-02 Arctic Islands | M-03 Backdoor | M-04 The Pickup

    GDI 097 - The Ossi Force by Andre Popp

    Spoiler

    M-01 to M-04

    GDI 098 - In the Heat of the Night by Bradley Stephenson

    Spoiler

    M-01 A Firebell in the Night | M-02 Secession Winter | M-03 Brother vs. Brother | M-04 Living Alone

    GDI 099 - The GDI Airforce by Joachim Bickel

    Spoiler

    M-01 Airbase 22F | M-02 Good or Bad | M-03 Prevail

    M-04 Get'em NOW! | M-05 It's TOO LATE!!! | M-06 Defender

    ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

  17. ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

    GDI 090 - Cybernetics 'R US by Andrew Griffin

    Spoiler

    M-01: Black Out  |  M-02: SAM raid  |  M-03: Good Hunt  |  M-04: Kill Scientists  |  M-05: The MHQ

    GDI 091 - Nuclear Destruction by Sunny Lee

    Spoiler

    Missions - M-01 to M-04

    GDI 092 - The Tech War by TJ

    Spoiler

    M-01: Blow Up  |  M-02: Second Strike  |  M-03: Visceroid Hunt

    M-04: The Trap  |  M-05: Two More  |  M-06: Chem Crusher

    GDI 093 - Tiberium Origin by Richard Heesbeen

    Spoiler

    Missions - M-01 to M-05

    GDI 094 - Tiberium Island by Andy Bridges

    Spoiler

    M-01: Retrieval  |  M-02:The Tiberium Island  |  M-03:Operation Colony  |  M-04: Trouble

    M-05: Tiberiate War  |  M-06: Temple Trauma  |  M-07: Defender  |  M-08: World War III?

    M-09: Enemies To Be Feared  |  M-10: Operation Valkerie  |  M-11: Certain Death  |  M-12: Destruction of AAF

    M-13: Tiberium Heart  |  M-14: Inside Out  |  M-15: No Choice

    ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>

  18. ::: PLACE HOLDER ::: Cover ::: Next >>

    GDI 085 - Place Holder by Place Holder

    Spoiler

    Missions

    GDI 086 - Place Holder by Place Holder

    Spoiler

    Missions

    GDI 087 - Place Holder by Place Holder

    Spoiler

    Missions

    GDI 088 - Place Holder by Place Holder

    Spoiler

    Missions

    GDI 089 - Place Holder by Place Holder

    Spoiler

    Missions

    ::: PLACE HOLDER ::: Cover ::: Next >>

  19.  

    posted image

    .:::  FILES CATALOG for CnC Remastered  :::.

    Link 1 | Link 2
     

    Hallo Commander!

    Back in 2011, 23-Down , a fellow player, has found a huge collection of single player maps for Tiberian Dawn. So, we started to gather these files and this is the result so far.

    ::: Index :::
    :::  Guide on Steam  :::

    ::: Curator -  Chimas 

    ::: Contributors - Nyerguds | Tore | AlexB | Lightning Hunter | Prometheus | 23-Down | Heavy Lobster | Oedi 

    ::: Library - Missions below SC#100 are campaigns; from SC#100 to SC#899 are single player missions and above SC#900 are mini-campaigns.

    GDI

       GDI85 List - Link1 Link2  ::: | :::    GDI90 - List - Link1 Link2  ::: | :::     GDI95 List - Link1 Link2

    GDI100 List - Link1 Link2  ::: | :::  GDI140 List - Link1 Link2  ::: | :::  GDI180 List - Link1 Link2

    GDI220 List - Link1 Link2  ::: | :::  GDI260 List - Link1 Link2  ::: | :::  GDI300 List - Link1 Link2

    GDI340 ListLink1 Link2  ::: | :::  GDI900 List - Link1 Link2  ::: | :::  GDI915 List - Link1 Link2

    Nod

      Nod85 List - Link1 Link2  ::: | :::     Nod90 List - Link1 Link2  ::: | :::    Nod95 List - Link1 Link2

    Nod100 List - Link1 Link2  ::: | :::  Nod140 ListLink1 Link2  ::: | :::  Nod180 ListLink1 Link2

    Nod220 ListLink1 Link2  ::: | :::  Nod900 ListLink1 Link2  ::: | :::  Nod915 ListLink1 Link2

     

    ::: Inventory :::

    855 single player missions - Estimated 83 % of the project achieved in its actual size.

    Files Catalog for CnC95 1.06 C Patch (end of support) ::: Link1 | Link2

    ::: Folders ::: Jumpshare | Mega | C&C for DOS 


    ::: Visitors ::: 

    connection lost

     

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