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Posts posted by Chimas
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A-há!
Take a look at this one.
I've remembered to have found an option for the Nod Bggy. So here it is.
In the screenshot and in the mix file.
I've put White's units and this buggy in a mix file. Try it out ...
General PS
1 - Hey White, you could "complete" your collection redesigning the Napalm Launcher (never know the acronym - SSLM or something) with the same armoured windshield. Pls, pls, pls eheheheheheh
2 - I've looked other mod files I have here and have found a Soviet Heli (Mi-don't know the number) that replaces the Apache. And also inside the mix file there's a ltnk2.shp which is a doubled-turret light tank the size of a medium tank, probably from red alert. The Soviet Heli is from a mod called BioWar and the Light tank is from Black Ops
3 - Yes, some units are not well refined, but still cool.
4 - Nyerguds: I've wrote Coolguys.mix and the mod manager is accepting it. Only if you put ".MIX" is a problem. Please confirm it later (or the real cause, sorry for bad science ...)
5 - SSM added to the mix file.
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Hi guys,
Some comments:
White, take a look
SNOW theater in Tiberian Dawn with Whiteshoes_N_Gloves Squad in action
The TOW module is not visible in Grey hull of the light tank.
When the light tank is GDI, then it's much more present.
Don't have to change anything, just giving a feedback.
A tip for using CCConfig:
1- I've created a MIX file on my own and it's attached - coolguy.mix (see my next post, the file is there)
2- Drop it in the game folder
3- Open CCConfig.exe, go to the GAME OPTIONS
4- in MOD, open it and choose "coolguy.mix", then press OK or Apply
5- Run and play the game
A note for Nyerguds:
I used first a mix file made by MixManager and the extension is ".MIX" (instead of ".mix") and the mod didn't work. It seems to be case sensitive.
Is it?
Anyway, the mod is cool and the mod enabler even cooler!
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Nod 100
SpoilerSCB100EA - Hell (Updated Version) by Niall Davidson
SCB101EA - The Bionic Men by Han Brunger
SCB102EA - The Steps by Gary Bryson
SCB103EA - Ground Zero by Ryan Nicolace
SCB104EA - The After Life by Calvin Cullum
SCB105EA - Treasure Island by Buddy
SCB106EA - Death Trap by Sunny Lee
SCB107EA - Experimentation from Hell by Sunny Lee
SCB108EA - Dr Death by Sunny Lee
SCB109EA - WTTB by Ivan
SCB110EA - Disaster by Chris Johnson
SCB111EA - Bad Boys by Mike DeSeve
SCB112EA - Hammer Time by Mike DeSeve
SCB113EA - New Offensive by David Mayr
SCB114EA - Strategic Outpost by David Mayr
SCB115EA - Trap by Mike DeSeve
SCB116EA - The Many Arms of NOD by Harlequin of NOD
SCB117EA - Death Valley by Commando
SCB118EA - Invasion by Daniel MacDonald
SCB119EA - Defection at Drabar by Christopher Peters
SCB120EA - Choppers, Choppers Everywhere by Niall Davidson
SCB121EA - Blood Force by David Dennis
SCB122EA - Mammoth Attack! by Richard Kee
SCB123EA - Avatar by mgP
SCB124EA - Thunder by Mike DeSeve
SCB125EA - Broken Arrow by Victor Szoltysek
SCB126EA - Farmers' Emnity by Mark Anthony Taylor
SCB127EA - Seizure of Assets by Jonathan Chen
SCB128EA - Two Hostages by Eug
SCB129EA - Island Storm by Gary Bryson
SCB130EA - Outland by Gary Bryson
SCB131EA - Flame Death by Mel Olson
SCB132EA - Morning Glory by Mel Olson
SCB133EA - Northern Lights by Mel Olson
SCB134EA - Cold as Ice by Mel Olson
SCB135EA - Final Jeopardy by Mel Olson
SCB136EA - No Limits by Sebastian Jorgensen
SCB137EA - The BlackOut - unknown
SCB138EA - The Road to Golgotha by Harlequin of NOD
SCB139EA - Troopers - unknown
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Nod 095 - Amazon Assault by Andrew Griffin
SpoilerM-01: Find the map | M-02: The Slog | M-03: Destroy Refineries
M-04: Body Blow | M-05: Swat the Flies | M-06: The Goal
Nod 096 - Waffenklau by Tobias Janßen
SpoilerM-01: Routinefall (Routine Operation) | M-02: Kurzer Prozess (Swift Action) | M-03: Planerweiterung (Change of Plans)
M-04: Flucht (Escape) | M-05: Das Geheimnis (The Secret) | M-06: Kontrollsturz (Overthrow of Control)
M-07: Aktive Streitigkeiten (Active Quarrels)
Nod 097 - Operation England by Tobias Janßen
SpoilerM-01: Sicherheitssystem (Security System) | M-02: Problematischer Transport (Troublesome Transport)
M-03: Anschlag aufs Hauptquartier (Assault on the Headquarters) | M-04: Letzte Verteidigung (Last Stand)
Nod 098 - Assault by Isaac Skibinski & Forrest English
SpoilerMissions ::: M-01 to M-05
Nod 099 - D-DAY by Chris Johnson
SpoilerM-01: Day 1 | M-02: Day 2 | M-03: Day 3 | M-04: Day 4 ::: Link1 ::: Link2 ::: Cover ::: << Previous ::: Next >>
Missions in german language translated by Prometheus
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Hi Tore,
I was trying to avoid (and tried to disguise) "Welcome to the wall of text II, the bloody mission" ...
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Some issues:
- any number/parameter is to explain a concept. It does not imply a preference or a balanced parameter. For example: if you have 8 or 9 people in the chat room in a weekend they can forward their matches. So instead of a semester the tournament can last a month. If you have 20 players you'll get 19 matches each and they will probably play 14-15 matches in 3 weeks and another 3 weeks for the last 4 matches (paretto's law here) due to time constraits;
- another matter that I remembered from the last tournament is that we must rename the maps. Things like "4P - Nazca plains" will become something like "Map 4 Tournament 2012". This is to force the experienced player to scout a little. For some players, if they know the map they already have a strategy. In practice, they will have at least 1minute ahead. So the tournament must have its own pack with few maps for direct confrontations from time to time;
- Other thing It could be explored is the "Desert TO" turn, the "Snow TO" turn and etc. TO=theather of operations. By the end of the tournament you'd have everybody played all sorts of maps.
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Hi,
I wouldn't consider the last tournament a fail. It's like a project: you go on assembling better prototypes. In this case, you start by analyzing what worked in the last tournament, even if you're going to change everything.
I'm gonna propose more than 1 format.
From the last tournament, I would do an "Everybody against Everybody". It would be a matrix, with everybody playing 1 game against everybody. Assuming of course, that you have less than 20 players. When the matrix is filled, than you take the 4 best players and make the finals with other rules and compress the end of the tournament to a weekend. The finals could be "best of 3" type, intercalating the games. This format is like the soccer championships are being done by FIFA and affiliates. As a soccer fan I dislike this format, but for TD could be of help.
Summing up, the classificatories part would have a moving calendar relying on the players with due/valid dates for the matches (say like a round for every 10-15 days) and the finals would be a fixed calendar. When you finish the classificatories, you enterview the 4 finalists to stablish the weekend.
The other format is more like a prep than a tournament so it could be done before it.
People apply for the prep stating if they are GOOD or BAD player, simply this way.
The matches are always 1 against 2/3/4 or 2 against 4. EG the quick brown fox against the lazy dogs. I call this the Jack Chan format. And the good players must swear they are always drinking beer in the middle of the game. This is for fun and to record some games. I would you use this format just to stablish divisions before the tournament , if we have 30 or 40 players (A series, B series).
I think this format is interesting also to see matches with different tactics than the usual: base crawlers won't crawl, bike rushers won't rush and etc.
Have in mind that my personal interest is not winning anything, but have a lot of fun, be decently competitive and play in the proper level. These are the underlying motivations right now. For the tournament I took into account the logistiscs problems of the calendar we had in the last one.
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Nod 090 - After War by GiftS
SpoilerMissions ::: M-01 to M-05
Nod 091 - The Rebirth of Nod II by David Gali II
SpoilerM-01: Civilian Attack | M-02: UN Mixup | M-03: Counter Strike | M-04: Blindside
M-05: Pass | M-06: Chemical Strike | M-07: Tiberium Scare | M-08: Power Test
M-09: Technology Leak | M-10: A Traitor's death | M-11: Technology Theft | M-12: Ion Theft
M-13: Operation Ion
Nod 092 - The Rebirth of Nod II by David Gali II
SpoilerM-01: Operation Ion 2 | M-02: Waypoint action | M-03: Operation Ion | M-04: Island Assault | M-05: GDI Strike M-06: Ion Theft | M-07: Operation Ion VII | M-08: Construction sabotage | M-09: Operation Ion | M-10: Green Beret Grunts
M-11: A New Ally | M-12: The fall of GDI I | M-13: The fall of GDI II | M-14: The fall of GDI III | M-15: The Rebirth of Nod
Nod 093 - Revolution: Part I by Guy "Pookie" Ulmer
SpoilerM-01: Radar Assault | M-02: Rottenness | M-03: Uncle SAM M-04: Grand Canyon | M-05: Spoiled Oil | M-06: The Rock
Nod 094 - Dust by Henrik Lehtinen & Jussi Laaksonen
SpoilerMissions ::: M-01 to M-13
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GDI 915
SpoilerSCG915EA - Men of War by Jeff Fehric
Missions #1 and #2
SCG916EA - Pain by Toaster
Missions #1 to #3
SCG917EA - Backflash and Die by Justin Haaga
M-01: Backflash | M-02: Die
SCG918EA - not named yet by Tarabas
missions #01 and #02
SCG919EA - Lotta Battles by Jeff Fehric
missions #01 and #02
*- invented titles
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GDI 900
SpoilerSCG900EA - Cyber War by Elwood
missions #1 to #3
SCG901EA - Infiltrate & Forest by Black Baron
M-01: Infiltrate | M-02: Forest
SCG902EA - And Justice For All by Richard Kee
missions #1 to #3
SCG903EA - TankWars by Choemaster
missions #1 and #2
SCG904EA - Gracewood Trilogy by Paul Reisinger and Andreas Koller
M-01: Gracewood Outpost | M-02: The Battle of Gracewood | M-03: Civilian Prison Gracewood
SCG905EA - Holland Mission by BA
M-01: Border Town | M-02: Rhine River Invasion | M-03: Airstrike
SCG906EA - Desert Fight* by Huey Phan
M-01: Desert Party | M-02: Desert Mongoose
SCG907EA - The Mongolian Crisis by Scott Peeples
M-01: Civilian Turmoil | M-02: Strategic Retreat | M-03: Visceroid termination
SCG908EA - Operation Scorpio - Unknown
M-01: Storm the Bastille! | M-02: Run boy, run... | M-03: On the road again
SCG909EA - NOD is where Tiberium Lies - Unknown
Missions #1 to #3
SCG910EA - Invasion UK by Giles Young
M-01: The Landing | M-02: Supply Line | M-03: Counter Strike
SCG911EA - OnSlaught by OmegaBolt
M-01: Cleanup | M-02: Raise the Heat | M-03: Heart of Fire
SCG912EA - Strange Days by Tarabas
M-01: Strange Days | M-02: People are Strange
SCG913EA - After M15* by Dan Heath
M-01: M16 | M-02: M17
SCG914EA - Villagers* by James Collard
M-01: Mission Impossible | M-02: The Villager's Avengence
*- invented titles
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GDI 300
SpoilerSCG300EA - Salvation by Al Paterson
SCG301EA - GDI 99 - Unknown
SCG302EA - Green Death by Ghost Stalker
SCG303EA - GDI 1 - Unknown
SCG304EA - The Great Escape by WarLord
SCG305EA - Ti presento il Nonno by Ormond
SCG306EA - Tallboy by Ormond
SCG307EA - Lost Control by Lin Kuei Ominae
SCG308EA - Free Willy by Lin Kuei Ominae
SCG309EA - The Hard Invasion by Lin Kuei Ominae
SCG310EA - Hill Defense by Lin Kuei Ominae
SCG311EA - Bounty Hunter by Lin Kuei Ominae
SCG312EA - Dikans Revenge by Midnight Green
SCG313EA - Threatened by TrailHog
SCG314EA - 4077 by MattAttack
SCG315EA - Dirt City by MattAttack
SCG316EA - Madness Beach by MattAttack
SCG317EA - Orca Assault by MattAttack
SCG318EA - The Hunt by MattAttack
SCG319EA - Hover Crazy by MattAttack
SCG320EA - The Rescue by MattAttack
SCG321EA - Tiberium Irradication Force Bravo - Unknown
SCG322EA - Obelisk Destruction by Guillaume Pelat
SCG323EA - Breakdown by Pichorra
SCG324EA - The Other Side by cn2mc
SCG325EA - High Stakes - Unknown
SCG326EA - Eagle Action by Chumingzhi2010
SCG327EA - First Aid by Chumingzhi2010
SCG328EA - SandScorpio by Chimas
SCG329EA - A Base under ground by Chimas
SCG330EA - Novice Massacre by Sauron de Mordor
SCG331EA - Tiberium Garden Skirmish by Eaglpry
SCG332EA - Clearing Out the Trash by Steven
SCG333EA - Ride the Snake by Tarabas
SCG334EA - Raining Bullets by Jeff Fehric
SCG335EA - Good Hunting by Jeff Fehric
SCG336EA - Destruction in the Desert by Jeff Fehric
SCG337EA - Not Wanted by Toaster
SCG338EA - Seals by Fackin Freak
SCG339EA - Helpless Situation by Fackin Freak
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GDI 260
SpoilerGDI260 - Big Push by Pokey
GDI261 - Skunk Wars by Pokey
GDI262 - Opium Wars by Pokey
GDI263 - Land of Lakes by Mel Olson
GDI264 - Massive Resistance by Mel Olson
GDI265 - The Gauntlet by Mel Olson
GDI266 - Middle of Hell by Mel Olson
GDI267 - The March North by Mel Olson
GDI268 - Desert Tech by Mel Olson
GDI269 - Nuclear Holocaust by Michal Kiezik
GDI270 - GDIs Revenge in the Desert by Steven Hovland
GDI271 - The Bridge on the Kwai by Julian Marks
GDI272 - Kill it by Lin Kuei Ominae
GDI273 - No Through Road by Lin Kuei Ominae
GDI274 - Landing Forces by Lin Kuei Ominae
GDI275 - The Troublemaker by Lin Kuei Ominae
GDI276 - Simbody II by Scot Peeples
GDI277 - Combined Forces by Kerry Stevens
GDI278 - Dead Island by Kerry Stevens
GDI279 - The Woods of GDI - Unknown
GDI280 - Gauntlet by Lin Kuei Ominae
GDI281 - Take-Over by Lin Kuei Ominae
GDI282 - A New Breed by M.J.Cooze
GDI283 - Blueprints by M.J.Cooze
GDI284 - Coast Zone by Lin Kuei Ominae
GDI285 - Go for a Nuke ! by Lin Kuei Ominae
GDI286 - No One Shall Live by SDSinsky
GDI287 - Doomed Desert by Nyerguds
GDI288 - Traitor Alliance by Nyerguds
GDI289 - Ground Control by Jafet Kackur
GDI290 - Hide and Seek by Jafet Kackur
GDI291 - Redemption Denied by Trilobyte
GDI292 - Tiberium Garden Skirmish by Trilobyte
GDI293 - The Siege by Apollo
GDI294 - Rescue and Retribution by MrFlibble
GDI295 - The River by Tore
GDI296 - The Hills of Hacienda by WarLord
GDI297 - Obelisk of GDI by Robo Fish
GDI298 - Factories of Madness by Robo Fish
GDI299 - Snowblind by Robo Fish
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GDI 220
SpoilerGDI220 - The Death Camp by Justin Haaga
GDI221 - Chaos by Justin Haaga
GDI222 - The Road by Justin Haaga
GDI223 - Total Eruption - Unknown
GDI224 - Hell Valley by Mark Smeltzer
GDI225 - Three Times the Fun - Unknown
GDI226 - Blood runs through the River by Joe D'Amore
GDI227 - Home on the Range by Robbie Green
GDI228 - In from the Forest by Jeff Graham
GDI229 - The Demolition Brothers by Adam Jania
GDI230 - Airdrop by Steve Cranmer
GDI231 -Divided They Stand by Jeff Fehric
GDI232 - Money Rush by Jeff Fehric
GDI233 - Get the Mad Scientist by Alexander Klietz
GDI234 - Battle Ground by Jeff Fehric
GDI235 – Stranded by Jeff Fehric
GDI236 - The Hunt for Chan by Jeff Fehric
GDI237 - Sand Trap by Jeff Fehric
GDI238 - Amazing by Jeff Fehric
GDI239 - Land Sea Air by Alexander Klietz
GDI240 - Try This by Nick
GDI241 - Trully Hard by Nick
GDI242 - Blast 'em to pieces by Nick
GDI243 - Podmish by Nick
GDI244 - Classic by Toaster
GDI245 - High Stakes - unknown
GDI246 - Air Traffic Control by Jonathan Chen
GDI247 - Battle on the British Front by Python
GDI248 - Hydro Threat by Python
GDI249 - Cell Block by Gary Bryson
GDI250 - Nodyland by Gary Bryson
GDI251 - Dead Man's Land by Gary Bryson
GDI252 - A Bridge Too Far by Gary Bryson
GDI253 - No Through Road by Gary Bryson
GDI254 - Nightmare by Gary Bryson
GDI255 - Borderline by Gary Bryson
GDI256 - Gold Rush by Gary Bryson
GDI257 - Bloody Hell by Kris Francis
GDI258 - The Recovery by Karl Rausing
GDI259 - GDI's Last Battle by Sebastian Jorgensen
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GDI 180
SpoilerGDI 180 - Dread by David Intihar GDI 181 - Silent But Deadly by Richard Kee
GDI 182 - Escape from Alcatraz by Richard Kee
|:::::: From 183 to 205 - Franz Kohlrus GDI Collection
GDI 183 - Air Bridge GDI 184 - A little Chance GDI 185 - Go West
GDI 186 - Last GDI GDI 187 - Mountain GDI 188 - Man to man
GDI 189 - Rock and Roll GDI 190 - Runaway GDI 191 - Roll Over
GDI 192 - Big Land GDI 193 - It's party time GDI 194 - Die to Die
GDI 195 - A long war GDI 196 - Air Bridge 2 GDI 197 - Quadrophonia
GDI 198 - Don't Sleep GDI 199 - Tiberium Tower GDI 200 - Edge
GDI 201 - M&M GDI 202 - Island GDI 203 - A big Fight
GDI 204 - Landing GDI GDI 205 - Forces
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GDI 206 - Devil or the Deep Blue Sea by Yau Teng Yan GDI 207 - Rescue Operation by Victor Szoltysek
GDI 208 - Special by Jon Magne Austenaa GDI 209 - Mountain and Valleys of Blood by Shai Eilat
GDI 210 - Tiberium Desert by Sergey Alexeev GDI 211 - The Gathering by Jon Magne Austenaa
GDI 212 - Crash2 by Cover GDI213 - Tiberium Testing by Tsuyoshi Kihara
GDI 214 - Mountain Crash by Gabe Molina GDI 215 - Fast & Furious by Mel Olson
GDI 216 - Hell's Eruption by Mel Olson GDI 217 - The Mountain King by mgP
GDI 218 - The Great Escape by David Dallaston GDI 219 - The Confluence by Kung Chien Wen
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GDI 140
SpoilerGDI 140 - Action Man by Tom Collinson
GDI 141 - War in Greece - Unknown
GDI 142 - The Great Pyramid – unknown
GDI 143 - Death & Destruction by Chris Peddecord
GDI 144 - Forces of Destruction by Michael McFall
GDI 145 - The Civil War – Unknown
GDI 146 - Highlands by Christian Bauer
GDI 147 - Battle For Europe by Gamer
GDI 148 - The March to Prague by Jeff Buffett
GDI 149 - Trapped by Mel Olson
GDI 150 - The Sekt by Mikael Sundling
GDI 151 - Born to Die by Mikael Sundling
GDI 152 - Battle of the Rhine by Chuck Clemens
GDI 153 - Retake the Hills by Chuck Clemens
GDI 154 - Gandhi Nightmare by SandMan
GDI 155 - Operation Stealth Bomb by Mikael Sundling
GDI 156 - Red Beach by Mike Mooney
GDI 157 - Kill the Noddies by Mikael Sundling
GDI 158 - Sandbox at Roswell by Mike Mooney
GDI 159 - The Final Attack by Florian Mahrl
GDI 160 - Yucatan: Terror in the Peninsula by Gabe Molina
GDI 161 - Pure Water by Mel Olson
GDI 162 - Operation Wrath by Brandon Sage
GDI 163 - Cramped and Confused by Josh Coleman
GDI 164 - Nightmare!!! by Mark Smeltzer
GDI 165 - X-R47 by Mike Mooney
GDI 166 - Reinforce by Tsuyoshi Kihara
GDI 167 - Ambush by Tsuyoshi Kihara
GDI 168 - Hell Valley by Jonathan Chen
GDI 169 - In the Midst of Failure by Gabe Molina
GDI 170 - Peak of the Mountain by Jonathan Chen
GDI 171 - Road of Pain by Jeff Fehric
GDI 172 - Defend by Tsuyoshi Kihara
GDI 173 - The Orbital Ion Cannon by Tsuyoshi Kihara
GDI 174 - Under Siege by Tsuyoshi Kihara
GDI 175 - Genocide by Al Paterson
GDI 176 - Silent Destruction by Gabe Molina
GDI 177 - Valley of Woe by Jeff Fehric
GDI 178 - Northern Madness by Joe D'Amore
GDI 179 - Suicide Frontier by Gabe Molina
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GDI 100
SpoilerGDI 100 - The Chemical Brothers by Andrew Griffin
GDI 101 - Tiberium Nightmare by Patrick 'Soya' Van Der Nat
GDI 102 - Assassination HQ by Andrew Griffin
GDI 103 - Helipad Salvage by Kestrel
GDI 104 - Surprise by Justin Haaga
GDI 105 - Death Mate by Justin Haaga
GDI 106 - Guerilla Elimination by Kestrel
GDI 107 - The Red Light District by Han Brunger
GDI 108 - Death Lake by Mikael "Armitage" Sundling
GDI 109 - Assasination Mountain by Richard Kee
GDI 110 - Delta Crossing by Jeff Fehric
GDI 111 - Out of Control by Sunny Lee
GDI 112 - A Bridge Too Far by Kam Yeung
GDI 113 - Rescue Moebius by Hans Nelisse
GDI 114 - Fortress by Daniel MacDonald
GDI 115 - Seek And Destroy by Jeff Fehric
GDI 116 - Commando Threat by Al Paterson
GDI 117 - Village People by Luc Parent
GDI 118 - The Cabal Computer by Nyerguds
GDI 119 - War Zone - unknown
GDI 120 - Desert Fire by Marc Fisher
GDI 121 - World War III by Matt Garb
GDI 122 - Ground Assault by Jeff Fehric
GDI 123 - Money War by Jeff Fehric
GDI 124 - Battle Of Hibenberg by Jeff Fehric
GDI 125 - Center of Attention by Jeff Fehric
GDI 126 - Syndrome - The Medical Facility by Mark Stevens
GDI 127 - Subversion by Al Paterson
GDI 128 - The Heart of NOD by James Relunia
GDI 129 - Jungle Fever by Henk Groenink
GDI 130 - The Ultimate Protector of the MHQ by Ing
GDI 131 - The Final Stand by Martin Klinkmann
GDI 132 - The Visceroid War by Nick Koston
GDI 133 - Maximum Operation Overkill by Arif Moinuddin
GDI 134 - The Battle at Elkhorn Tavern by Curt Warrington
GDI 135 - Desert Shield by Brandon Sage
GDI 136 - No Return by Kristian Tuszynski
GDI 137 - Overdrive by Kristian Tuszynski
GDI 138 - Tiberium Island by Kristian Tuszynski
GDI 139 - Defence Matrix One by Kristian Tuszynski
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GDI 095 - Wounded Eagle by Henrik Lehtinen, Ville Laakso & Jyri Ryyppo
SpoilerM-01 to M-15 - map damaged in M-05 and M-06
GDI 096 - The Arctic Missions by Steve Davies
SpoilerM-01 The Village | M-02 Arctic Islands | M-03 Backdoor | M-04 The Pickup
GDI 097 - The Ossi Force by Andre Popp
SpoilerM-01 to M-04
GDI 098 - In the Heat of the Night by Bradley Stephenson
SpoilerM-01 A Firebell in the Night | M-02 Secession Winter | M-03 Brother vs. Brother | M-04 Living Alone
GDI 099 - The GDI Airforce by Joachim Bickel
SpoilerM-01 Airbase 22F | M-02 Good or Bad | M-03 Prevail
M-04 Get'em NOW! | M-05 It's TOO LATE!!! | M-06 Defender
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GDI 090 - Cybernetics 'R US by Andrew Griffin
SpoilerM-01: Black Out | M-02: SAM raid | M-03: Good Hunt | M-04: Kill Scientists | M-05: The MHQ
GDI 091 - Nuclear Destruction by Sunny Lee
SpoilerMissions - M-01 to M-04
GDI 092 - The Tech War by TJ
SpoilerM-01: Blow Up | M-02: Second Strike | M-03: Visceroid Hunt
M-04: The Trap | M-05: Two More | M-06: Chem Crusher
GDI 093 - Tiberium Origin by Richard Heesbeen
SpoilerMissions - M-01 to M-05
GDI 094 - Tiberium Island by Andy Bridges
SpoilerM-01: Retrieval | M-02:The Tiberium Island | M-03:Operation Colony | M-04: Trouble
M-05: Tiberiate War | M-06: Temple Trauma | M-07: Defender | M-08: World War III?
M-09: Enemies To Be Feared | M-10: Operation Valkerie | M-11: Certain Death | M-12: Destruction of AAF
M-13: Tiberium Heart | M-14: Inside Out | M-15: No Choice
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GDI 085 - Place Holder by Place Holder
SpoilerMissions
GDI 086 - Place Holder by Place Holder
SpoilerMissions
GDI 087 - Place Holder by Place Holder
SpoilerMissions
GDI 088 - Place Holder by Place Holder
SpoilerMissions
GDI 089 - Place Holder by Place Holder
SpoilerMissions
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.::: FILES CATALOG for CnC Remastered :::.
Hallo Commander!
Back in 2011, 23-Down , a fellow player, has found a huge collection of single player maps for Tiberian Dawn. So, we started to gather these files and this is the result so far.
::: Index :::
::: Guide on Steam :::::: Curator - Chimas
::: Contributors - Nyerguds | Tore | AlexB | Lightning Hunter | Prometheus | 23-Down | Heavy Lobster | Oedi
::: Library - Missions below SC#100 are campaigns; from SC#100 to SC#899 are single player missions and above SC#900 are mini-campaigns.
GDI
GDI85 - List - Link1 Link2 ::: | ::: GDI90 - List - Link1 Link2 ::: | ::: GDI95 - List - Link1 Link2
GDI100 - List - Link1 Link2 ::: | ::: GDI140 - List - Link1 Link2 ::: | ::: GDI180 - List - Link1 Link2
GDI220 - List - Link1 Link2 ::: | ::: GDI260 - List - Link1 Link2 ::: | ::: GDI300 - List - Link1 Link2
GDI340 - List - Link1 Link2 ::: | ::: GDI900 - List - Link1 Link2 ::: | ::: GDI915 - List - Link1 Link2
Nod
Nod85 - List - Link1 Link2 ::: | ::: Nod90 - List - Link1 Link2 ::: | ::: Nod95 - List - Link1 Link2
Nod100 - List - Link1 Link2 ::: | ::: Nod140 - List - Link1 Link2 ::: | ::: Nod180 - List - Link1 Link2
Nod220 - List - Link1 Link2 ::: | ::: Nod900 - List - Link1 Link2 ::: | ::: Nod915 - List - Link1 Link2
::: Inventory :::
855 single player missions - Estimated 83 % of the project achieved in its actual size.
Files Catalog for CnC95 1.06 C Patch (end of support) ::: Link1 | Link2
::: Folders ::: Jumpshare | Mega | C&C for DOS
::: Visitors :::connection lost
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Haven't play it yet.
If you group commandos, they will reload instantly.
In practice, when 1 is reloading all the others are ready.
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Yeah, I don't have a clue what on earth you're talking about -_-
Mr_kiltt,
you should put a link where you said "TD4 Pros that I made".
We need to take look at the actual bin+ini files
EDIT: Extra details for Medium Tank, Light Tank, Missile Launcher and SSM (TD)
in Graphics
Posted
Dunno, but take a look at this
Cool hã!