See, this is the problem, you think OpenRA is to RA what OpenTTD is to TTD and behave as such, but it isn't. OpenTTD reverse engineered the TTD binary and created a compilable version that pretty much matched the original and only then did they start to build upon it with mostly optional changes. It can to my knowledge still use the original data files as they are, any new formats are optional. If you had reverse engineered the original binaries and then built upon them I'm sure many of the qualms people are saying they have would not be an issue. As I've tried to explain, personally I have no problems with your project, I'm not hostile to it, I just think it is misrepresenting itself as a recreation when its really an imitation that uses the original GFX to make it seem more familiar than it really is.
Also, I think you are being disingenuous suggesting this is some kind of "religious crusade" based purely on some kind of ideology like you are the victims of persecution for your strange minority beliefs. The people I see being most against the way you PORTRAY openra (and not against its existence) are the ones most versed with how the original games are actually programmed and who do have some inkling of what it would take to reverse engineer them to create something that could truly be called a recreation and the fact that isn't what the open RA team actually did. It doesn't help when your website suggests that the originals have been "improved" by "more modern RTS features" either.
Blade what's the difference between imitation and re creation? You lot are seriously the most pedantic bunch I've ever seen.