Well, the game make calls outside known binary addresses?, and then it crashes, when fog of war is on. Here's what was actually said about it: ''That EIP falls outside the range of usable addresses.'' as an answer to my excerpt.txt. On PPM.
http://www.ppmsite.com/forum/viewtopic.php?t=20173&postorder=asc&start=450
User 'Hippox77'.
It's buggy engine code, simply, as I understand it. A few might have some combination of hardware that doesn't trigger these crashes, but I haven't known a single newer PC that doesn't suffer these types of related crashes.
People that knows more about the engine will most likely know what I am talking about, I am sure. It is their opinion about it that I'd like to know about.
I guess that there might not be much/any interest from modders/coders to fix it (if it can be fixed), though, which is a shame since some of the units in Tiberian Sun is designed to be used with fog on.
I'll gladly provide more errors logs if somebody actually wish to try and fix it.
Simply disabling Direct Draw acceleration isn't something that fixes it. Or using WinXP, Win2000. That I do know for certian. I have tested that out before.