Jump to content

TheCanadianFaker

Members
  • Posts

    25
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TheCanadianFaker's Achievements

Newbie

Newbie (1/14)

2

Reputation

  1. i honestly forget what the issue with them was, was it the movement animation? or sound effects? are the images available for multiplayer use right now?
  2. thanks for the update , i guess DinoDefense and Jurassic Park Co-Op will have to wait you can delete this thread if you want, it was the only way i could think of to try and contact you lol
  3. hi did you ever add the certain prehistoric things you were gonna make available in RAED?
  4. Since I recently started playing Red Alert again, a number of people have asked me for help making defense maps. I created this map to demonstrate to someone the very basics of a defense map. The heart of every defense map are the Triggers and Teamtypes under the AI tab in the RAED map editor. I don't feel like typing out a full explanation of how all the triggers and stuff work right now, but at least here is a VERY basic example of one method of getting tanks to constantly spawn and attack the players, and for the difficulty level to increase after a set time period. Sorry this is very brief, but I just went through explaining how it all works to someone and don't feel like saying it all again right now. But the best (only?) way to learn how to make maps is to screw around in RAED with all the different options and setting in order to figure out how it all works. If you are confused about what all these different triggers and teamtypes and options actually do in Red Alert, this page has good explanations of all the different options you can use. https://gamefaqs.gamespot.com/pc/196962-command-and-conquer-red-alert/faqs/1701 DefenseMap.mpr
  5. i did, the link was in my last post. thanks to funky for retrieving all my maps from the database after i lost them btw
  6. http://mapdb.cncnet.org/ra/c6a078f9bccc675807c66a3e95725fd11e98f549.zip There you go
  7. My homemade Tower Defense map. (OFFICIAL VERSION) 10 Waves of increasing difficulty. 1 to 8 players. Amount of players will determine the amount of enemies (up to 6 players, then enemies are capped, so 7 or 8 players is easiest) Text/Visual guides for what towers are best for the current wave. And Much More!!!! . . . Also stay tuned for my EPIC Tower Defense map "STAR DEFENSE" Where you will defend against 20+ waves of ALIENS in a unique, creative, and dynamic setting!!! ff tower defense official.mpr
  8. All made by me a couple years ago, have fun! It is kind of a campaign if you want, in the following order to be played... Defense -> Evacuation -> Retaliation Defense has maps for 2 players, 3 players, 4 players, 6 players, and 8 players. Survive Time Limit to win. Evacuation and Retaliation are both maps for 1-4 players with objectives that must be completed to win. (also i added my ant defense maps cuz why not) zombies retaliation.mpr zombies evacuation.mpr zombies defense 4 player.mpr zombies defense 2 player.mpr zombies defense 8 player.mpr zombies defense 6 player.mpr zombies defense 3 player.mpr Ants vs Zombies.mpr aerial ant defense.mpr
  9. sigh, okay i guess its my fault for adding things like FINAL to my maps when they were not final XD
  10. hi, i make many maps, and am always updating/fixing them (as is necessary with maps that are heavy on the triggers/teamtypes/AI) but the problem is not for me, it is for other people, they go to search "FF Tower Defense" and they find like 30 different versions (because sometimes i need to make 1 tiny, quick change by accident), the game should only remember the original version (ZTime.MPR), instead of creating a new random hash (92a34r90jwf90qdgsaj49g0j90.MPR) every time i update my map. When I update my map ZTime.MPR, and play it with someone, it should overwrite THEIR ZTime.MPR instead of creating 50 new 239gfm389fnnd783n2mfjf9.MPR. Sure i could add new version numbers everytime i update, but it gets tedious, and the result is everyone STILL has 40 different versions to sort through.
  11. Can Migs or Yaks be set to follow a route through the map without glitching the fuck out and getting stuck at the first designated cell or waypoint? i tried spy on bldg at waypoint, move to cell, move to waypoint, attack waypoint, surely there is a way? I have a feeling there isn't Thanks for your help, though i feel like it may be impossible.
×
×
  • Create New...