TheCanadianFaker

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About TheCanadianFaker

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    Rifleman
  1. sigh, okay i guess its my fault for adding things like FINAL to my maps when they were not final XD
  2. hi, i make many maps, and am always updating/fixing them (as is necessary with maps that are heavy on the triggers/teamtypes/AI) but the problem is not for me, it is for other people, they go to search "FF Tower Defense" and they find like 30 different versions (because sometimes i need to make 1 tiny, quick change by accident), the game should only remember the original version (ZTime.MPR), instead of creating a new random hash (92a34r90jwf90qdgsaj49g0j90.MPR) every time i update my map. When I update my map ZTime.MPR, and play it with someone, it should overwrite THEIR ZTime.MPR instead of creating 50 new 239gfm389fnnd783n2mfjf9.MPR. Sure i could add new version numbers everytime i update, but it gets tedious, and the result is everyone STILL has 40 different versions to sort through.
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  5. Can Migs or Yaks be set to follow a route through the map without glitching the fuck out and getting stuck at the first designated cell or waypoint? i tried spy on bldg at waypoint, move to cell, move to waypoint, attack waypoint, surely there is a way? I have a feeling there isn't Thanks for your help, though i feel like it may be impossible.
  6. good work on maps GDI, sure they look a little messy, but they play well for the most part
  7. Ok so I tried it all again copy pasting my map into a new .MPR file and now it works again, not sure what the problem ever was but at least its fixed now.
  8. Thanks for the reply. Well I removed all triggers from my map and still get a crash. Also I cannot startup RAED unless i move the map into a different folder, then i have to copy and paste it from notepad into RAED just to edit it. Attached the new dump file Is there a way i can read the dump files myself for next time? ra95crash.dmp
  9. Hi, I have been having a hell of a time trying to pinpoint the problem with a map I am currently making. My last hope before abandoning it is to read the crash.dmp file from when I try to play it. It says something about contacting Iran, I don't know where he is or how to find him, but here is my crash.dmp file anyways. Anyone know how to read these things or know where I can find Iran? thanks ra95crash.dmp
  10. Hi, I checked out your co-op mission to see what they were like. I just tested in skirmish with an AI teammate. Ant Mission 4:extermination and the Legacy of Tesla both instantly failed when I started them, maybe cause i had AI teammate Ant Mission 1: Discovery was super easy for me to beat just playing by myself without a Co-Op player Ant Mission 1 and 2 both had very little role for the Co-Op player, since only 1 player actually had a base. Those are problems I found in short time of testing. I like idea of Co-Op mission though.
  11. it was a priority issue
  12. maybe real life scenario? a real battle or invasion, with attackers and defenders being well balanced and each having their own goals, IE defenders win by time limit, attackers must destroy objective i dunno, i really like the heavily scripted scenarios but thats just me and definitely not everyone
  13. Red Alert... Hi, So I have a bunch of teamtypes who are patrolling areas of my scenario. But sometimes they will all freeze and stop following their orders. Sometimes they will be moving around following their orders, but as soon as I kill one of them the rest will all freeze. I assume that there is some type of buffer I am overloading but I cant figure out what. I'm well under all the heap maximums in the rules.ini Any Ideas?
  14. First person to cross the road will win! Lots of traffic, watch out! Up to 4 players! Fun for all ages! Frogger.mpr