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PrezSpammer

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Everything posted by PrezSpammer

  1. OMG how ironic someone like bill_gates chimes in on such a thread. I reported a cheater about a year and a half ago for using an all unit/prism rhino trainer. And you had the audacity to PM me and defend that player? And then YOU, bill_gates, used the same kind of cheat in one of my games not long afterwards?
  2. When a map reveal crate is picked up, there's always a slight pause—was never like this previously on other services. Another CNCNet-specific glitch (which I later learned has been going on since Day 1) is how if there's an Allied player with a spy satellite, a recon error is bound to happen if an opposing Allied player with multiple gap generators goes low power. It's most likely to occur in games that go on longer. Upon determining what was the root cause, several modded versions of ToE had spy sats removed as they were experiencing this glitch quite frequently. Another CNCNet-specific issue is with Soviet flak delay when there's opposing air units in groups... mainly Flak Cannons and Flak Tracks. I don't think Flak Troopers or Scorpions go through this. The best example is groups of opposing rockies. When a flak cannon or flak track shoots down one rocky, a pause will occur for a moment before it/they then start to fire at the next one. However, this doesn't happen against V3, Dread and Boomer missiles. Then there's some legacy glitches that are still around... —Choppers not fully deploying —Choppers that become invulnerable after being "magged" —V3 rockets that are undetectable by opposing anti-air if fired from the very edge of the map —Dogs that leap into their buildings after engis/spies and get stuck inside —Invisible MCV —Gap Gen shrouds reappearing after a player quits and becomes an observer For the game lobby, there's a quite a few things I've tried to suggest previously, but here's just a couple of others: —Whichever slot a player lands in upon joining, they are to STAY in that exact slot until they leave or get kicked; it was like this on XWIS and worked extremely well. For example, if four players join at once and the guys in Slots 2 and 3 then leave, the player in Slot 4 still remains in Slot 4 rather than automatically move up—and likewise for the guy in Slot 5. This would help greatly to avoid accidentally kicking the wrong player when there's instances of multiple players joining/leaving at once. —Add an option to mute game lobby sounds while a game is going on. This way, we're not being annoyed by someone who spammed "Go" multiple times before the host was able to hit "Launch" or if a player quits and leaves a bunch of salty remarks before departing the lobby. Players who are still in the game don't want to be annoyed by that ubiquitous lobby chat sound while trying to concentrate on playing.
  3. I always use the official version of Near Ore Far along with Yuri/France disabled 99% of the time—as was the case here. This guy was making it blatantly obvious as to what he was up to. I should also mention that this game ultimately ended in a recon error. Yeah, the map is full of bugs but I strongly suspect it was the cheats that caused the error this time.
  4. Seems as if there's also another hack going around where one can assume control over any player's units in the game. I didn't record it, but someone had kept forcing my units to attack my buildings. At one point, they made my miners move into enemy territory.
  5. Sorry to revive an old thread, but I figured it'd be best way to bring attention to how some more clowns figured out once again how to run trainers that go undetected. Will V9.0 fix this and the ICBM exploits? It doesn't help that his nick is "ahmeed", which appears to be a popular nick.
  6. After some research, it's indeed what you're describing and known simply as the "ICBM Glitch." Yesterday, this guy Vermin (no screenshots this time) was also able to use this glitch but much more effectively so it's devastatingly game-breaking in the right hands. I came across quite a few videos on YT showing ways to execute it—not just with V3s either. It can also be done with Dreads too, which is even more disturbing. Can this also be done with Boomers too? It'd certainly add to the already long list of alarming reasons not to allow Yuri in FFGs.
  7. This guy TNTCNC figured out how to make his V3s fire an extended range using some sort of trainer that went undetected. At first, we thought it was just that age old glitch but after the second time, it became clear what he was up to. He wasn't able to get it to work effectively on structures but was more successful using it on unsuspecting players' units. Of course, this too ultimately ended in a recon error. His teammates Lette, NONZAZERO and SpaceStar seemed unbothered by this and just kept playing on like normal even when it became blatantly obvious what this guy was doing.
  8. If you want just Allied and Sov, you have to select RA2 Mode along with Unholy Alliance. If not, then everyone also gets a Yuri MCV. However, if Yuri/France are disabled, Yuri units and structures will be heavily restricted and when it deploys, the Yuri MCV you start with turns into a Sov ConYard. If Yuri/France are enabled in UA, anyone starting with Yuri as their "Side" will not get any bonus units. If you are going to select UA, make sure to announce to everyone that you have it selected.
  9. Problem is, I mainly play on Near or Far so it can be typically be very difficult to figure out who it is amongst seven players as to who's doing it. By the third game, I could finally narrow it down given the frequent roster changes between games on 8 player maps. Maybe admins can look into disabling cheers in the game lobby. It would also be nice to have an option to mute lobby sounds during a game, which would be enabled by default.
  10. Just when we thought things couldn't degrade to another all-time low, well now it truly has. Three games last night, I had a player who just would not, and I really mean WOULD NOT stop with the CHEERING. Given that there's no option to disable it, all of us in the game together had to sit through the torture. Ever since the early days of RA2/YR on CNCNet, there certainly were those who abused this feature, but now it's coming to THIS. Some might call this crazy but team killers, early Apoc/BF/Prism from crate laming, lobby spammers, etc.—all those lowlife antics don't hold a candle to someone's inability to lay off the "C" key.
  11. Was it an official map? There's some custom maps that give certain advantages on specific positions.
  12. I've played in some modded ToE maps that were very well-coded and quite a few times, we played in some rather long games and not once ever got hit with a RE nor an IE. There are also other modded maps which have similar tweaks that also eliminate such errors. Perhaps admins with some due diligence can get their hands on such maps, look things over and see if those error-fixing tweaks can be applied to official maps as well?
  13. As with quite a few other lobby options (crates, superweapons, multi engi, no dog engi kills), this really ought to be a tiered option where tier 1 doesn't allow them into barracks, factories or labs. Tier 2 would be none at all, regardless if a particular map still allows for them to be trained. Heck, maybe switch to where it's "No spy entries" instead? This would make all buildings unspyable whether or not the map happens to allow for them. In addition, for guys such as me who typically like to host multiple games back to back, have that random option where you don't know for sure that they're enabled until either you're teched or someone blurts it out during the game.
  14. Something else that's changed since the early days is the overall attitude towards cheaters taking a turn for the worse. Back in the day, no matter if it were FFG, clan matches, tournaments or QM, you'd almost always get shamed and in a lot of cases, teammates would take it upon themselves to have the cheater removed from the game. However, nowadays in so many instances where someone was blatantly cheating, other players chose to simply just acquiesce in it. Granted, the language barrier has become so highly prevalent which really doesn't help either. Regardless, players who continue to participate when it's clear their teammate is cheating and use it to their benefit, ought to also have their nicks put out there for us abiding players to be made aware of.
  15. I'd also like to add how it's blatantly obvious that another cheat being employed was the map reveal--which we often referred to as "map hack" or "mapping" back in the XWIS days. This once notorious cheat which was so infamously rampant back then, appears to have reared its ugly head once again. How else could he force sell buildings that were under yellow and teal's gaps without firsthand being able to clearly see them? Another major concern is whom else has also started map hacking? Now it's a matter of relearning all the traits of map hackers and trying to educate others--at least the ones who both actually know English and are willing to listen, on what to watch out for.
  16. It also looked as if whoever was green fell victim to the force quit hack. He's got rather sizeable manpower and infrastructure and yet doesn't give an explanation as to why he just spontaneously quit? I sure hope they come out with an update soon to make these vicious cheats irrelevant.
  17. Unfortunately, it's becoming more and more common as more and more players with nefarious intentions keep getting their hands on these cheats. Just last night, a guy who went by the nick "TGH" was on the same team as me in one of my games. He built a hacked unit, the frozen chrono miner, which moves the exact same way as chrono infantry, in order to quickly take crates. He then started making civilian infantry come out of my barracks. Unsurprisingly, that game too also ended in a recon error.
  18. Had another one the other evening--nick was "bear". Again, I apologize for lack of screen shots this time. He did use the force sell a couple of times but what stood out the most was the FORCE QUIT hack. Unlike previous incidents, he happened to be on my team two games in a row but we didn't realize whom exactly was doing it until the second game was ending. We played against a group of very skilled players and in both games, he forced at least two players to quit. It was easy to tell because in all instances, the players being victimized were each well within our area and we had almost nothing left. Their reactions of the players in question immediately afterward made us realize someone was cheating. Come to think of it, rdg must have used this same hack against oloofdssdga (red player) in the game I originally posted about because he too was just about to trample jorge with his mass Apocs.
  19. He came into another one of my games again earlier, using the nick "joinsin". Fortunately this time, all the other players had the decency to at least leave in protest. Then in the following game, I'm not sure exactly whom but a different player struck me again with the mass sell hack. No screen shots this time. At this point, it's just downright harassment and just really shows what sort of good for nothing degenerate these guys truly are.
  20. The one and only baktbd, who fiercely defended that cheater I reported (as well as another by someone else in a later report), showed his true colors earlier today. He joined my game with the nick "jorge" along with one of his low-life, like-minded friends named "rdg" and they started unleashing cheats upon us. baktbd, who now goes by bill-gates, quickly built gaps (earlier than when most players would be fully teched up) in order to keep us from seeing him grind presidents and then starts making prism rhinos. He couldn't even keep his story straight, insisting most of the time it was all from crates and then at one point says that it's a modded version. However, I always select the official version as far as NOF is concerned. It was quite clear that no other player on the map had the ability to make such units, otherwise we probably would have too given the circumstances. He then later started making Yuri Clones even though I almost always disable Yuri and France--as was the case here. As for rdg, he used a cheat which gave him the ability to fire clusters of V3 rockets from any range. He kept targeting my Soviet teammates' nukes. At one point, he was able to start SELLING MY BUILDINGS. What about the other players on their team... Hakan and DrDominio? Just like the prior incident, they too shamelessly went right along with the whole thing.
  21. Until such a thing ever comes to fruition, the best thing you could do is add all the 8 player maps to your favorites.
  22. As someone who hosts quite often, it gets rather tiresome seeing players drop in only to see them immediately bail afterwards. I strongly feel as though a lot of them are doing it out of disagreement over which lobby options are enabled/disabled. What I had in mind as a way to possibly curtail a lot of this was to implement a text coding system for the game lobbies list along with an easily-accessible legend for players to check. Being that superweapons and crates are by far the most polarizing followed closely by No Yuri/France and Rebalance, maybe have it so that if the game lobby title's text is underlined, it indicates that superweapons are enabled. If the text is in italic, it indicates that crates are turned on. If "No Yuri/France" is enabled, the lobby title's text is in bold-face. If Rebalance is enabled, the text appears highlighted. As for the other options, have some sort of text color-coding system implemented depending upon which combination of options are enabled. Also, perhaps make it so that if a player right-clicks on a lobby title, it gives them a rundown of all the options that are enabled/disabled in order to further help avoid wasting everyone's time. Lastly, for hosts, could you add the ability to change the game lobby's title?
  23. Just ended this game a moment ago--GeneralBams used this cowardly ages-old trick on us. It's quite clear the entire top side's been cleared of opposing structures yet he's still their lone remaining player.
  24. Somehow, cagedheat managed to use cheats in my game, the most glaring of which was him making Prism Rhinos. Additionally, he kept mass-firing V3s and Dread missiles at targets under gaps yet never once did he ever send any Spy Planes. I couldn't capture them due to gaps, but later he also started using Boomers (going by sound effect and type of missile) even though Yuri/France were disabled. I could also hear him grinding Presidents under gaps at one point. If it were up to me, his teammates in that game, Rocker47, we345 and user ought to deserve some sort of punishment too for basically going along with it and not having the dignity to at least quit in protest. This game took place sometime earlier between 6:30 and 7PM Eastern.
  25. A couple things I'd like to add, though slightly off-topic is in regards to the "Force Random Sides" option. First, please make it so that the "Spectator" option is still selectable if this option is enabled. Second, would you consider expanding upon this option and add in "Force Random Soviet" and "Force Random Allied" for those of us who wish to have a game consisting of "all Allied" or "all Sovs" without having to rely on players to cooperate? Furthermore, have it set up so that if crates are enabled in conjunction, MCVs from the other two factions are not available. It'd be a great way to add even more variety, if I don't say so myself.
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