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About Ra2Nub

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  1. best render mode in mental omega

    I mean.. with the low quality option in the client settings they NEVER animate.
  2. best render mode in mental omega

    Its very minor but things like Tesla Reactors or power plants no longer animate on low. I don't know what's different for MO.
  3. Megawealth mode can build mines

    I've reported this long time ago, still didn't got fixed. The unit count is wrong as well. Supposed to give you Engineers but it doesn't.
  4. Anyway to skip score screen?

    That's a new one to me, very neat. Score screen works fine for me so won't use it though. Back in day it used to be very buggy for me, but compatibility improvements have fixed this for me
  5. CnCNet reaches 800+ Players Online

    Damn, I am actually concerned about this. If this becomes too much of a problem maybe a IP filter is possible so they all play with each other and we can stay in peace. Not racist btw but language barrier + distance issues could become a huge problem. Though CnCnet is advertised as a global powerhouse (like it should) if nobody speaks English anymore in a game where you need teamwork it is pretty bad. I still welcome them though because more traffic = more popularity = more new users overall unrelated to people from China.
  6. CnCNet reaches 800+ Players Online

    Very interesting. Did it got advertised there somewhere or was MO always famous in China? I somehow hope they do not go to YR because language barrier may become a huge problem, unless they speak English too Do you need YR to even play MO?
  7. CnCNet reaches 800+ Players Online

    Where do those 300 people playing Mental Omega come from? I am really curious on this.
  8. Anyway to skip score screen?

    Some mod maps skip it, but I don't think its currently possible everywhere.
  9. YR & RA2 mode, what needs updating!

    More differences: in RA2 you can force a harrier or black eagle to go to any Air Force command by hovering over one and left clicking (you will see the 'enter' cursor'). In RA2mode and YR this was removed due to unknown reasons. Its actually pretty useful if you want your Herrier to go to a specific one of your Air Force Commands.. if this can be fixed, can it be fixed in YR too? --- A more useless difference and most likely seen as a bug: In RA2 you can set a rally point on your Air Force Command. This however is completely useless and doesn't work.
  10. YR & RA2 mode, what needs updating!

    New bug or at least very recent. Hard to see but these are black eagles with a bullet. Wrong and barely visible icon Other difference still (since we went hardcore RA2 mode now) 1) When you spam order a unit to do something, you will repeately hear the voice clips over and over in RA2. in YR (and RA2mode) it will wait until its completely over until a new one happens from same unit. Probably not possible to be changed, however. More posted this due to Black Eagle (and Harrier) bullet bug.
  11. CnCNet reaches 800+ Players Online

    Another record for YR. 350 online.
  12. YR & RA2 mode, what needs updating!

    Other difference: When capturing a tech building now you hear nothing anymore. If the purpose was to remove the 'Yuris's Revenge' additions which is hearing which type of tech building you did capture, RA2 still had the 'Tech Building Captured' sound when you did capture a tech building. Now you hear nothing.
  13. YR & RA2 mode, what needs updating!

    Noticed that the score background colour got weird since this change, or maybe earlier? RA2 mode: YR: EDIT: seems to only happen with the Soviet one.
  14. YR & RA2 mode, what needs updating!

    If you are building a refinery without one your miners will mine ore, even if its not build yet (on command of course). This might be what you mean.
  15. YR & RA2 mode, what needs updating!

    Moreee minor stuff. Ore Purifier still animates regardless of low power or not in RA2. In YR (and RA2mode) it no longer animates when you are low on power. The loading theme on RA2 mode is still the theme of YR (Bully Kit), not RA2 (Jank). Not sure if this can be changed or hardcoded in the client. Ditto for the score theme, which I think could actually be easier replaced, since score is not used in the 'BGM playlist', while loading is. When you have something mind controlled of a team that is defeated, the unit explodes/die in RA2. In YR you will keep it and if mind controlled yuri dies, becomes neutral hostile. When a neutral oil derrick (and any tech building I believe) is half destroyed, and its still from neutral, it starts moving in YR. This is not the case in RA2. I know this gets so minor that I doubt it will be made THIS authentic (as well as very unlikely events like the mind controlled defeat thing), but differences is differences.