actually prep all of the maps i listed are most competitive with all factions in mind.
also QM should not favor the community of just PRO opinion/satisfactory.
there are more maps then just spamming tanks better then your opponent to get the victory.
for example little piece of dune is a small map which shows your skill of capturing said paradrop and controlling said para drop as well as controlling the buildings in between.
you cant look at a map and disqualify it because it favors one strategy over another.
maps like tsunami depth charge have naval battles but its also crucial to expand to other islands and obtain other oils and ore.
maps like divide and conquer, caverns siberia, dune patrol, blood feud all have their own tank spammer type feel. the 4 player sized maps include the skill of expanding your base as the games go on..
maps like heartland, dry heat, golden state valley, all pose tank spammer mentality with capturing and securing oils involved in game play
maps like stormy weather, south pacific, face down combine aspects of navy/ground attacks with capturing oils.
i also included maps like hidden valley, reconcile, loaded barrel, more campy type maps to display late game skills what to do in tier 3 battles...
all of the maps i listed are even to all factions. you can win a game with any faction on any of the maps i listed.
example maps i excluded and why they are excluded.
i see Hammer and sickle on your list, spot 1 hammer sickle has the most money of any spot on the map, also its way to advantageous to Allied faction for that a navy seal can blow bridges and contain the game to naval and supers. on a map where you need to be in their base to attack the chronosphere gains too big of an edge. as well as the allied navy force reigns supreme .. so by an allied player sealing bridges and controlling the waters. it will be a guaranteed slow death for the other factions. maps like ocean side, el darado, and others with bridges that just defeat the idea of the term "quick match" are reasons why i excluded.
maps with lots of cliffs bridges but are strictly land maps favor yuri faction too much...
maps with pure money advantages, such as country swing, where top has almost 20k less money then bottom.
i put alot of thought into all the maps i listed.
if i was to revise the map list down even smaller i would go like this
2 Player sized maps (8)
alaskan oil spill
loaded barrel
reconcile
Dune Patrol
new heights
thin ice
hidden valley
pirate bay
4 player size maps with competiive spot choices (7)
depth charge 2v4
divide and conquer 1v3
dry heat 2v4
offense defense 1v4
caverns of siberia 1v2
jungle of vietnam 2v3
south pacific 1v3
15 total maps and then take the others and infiltrate a new 1 or 2 every week