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About dkeeton

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  1. dkeeton

    Yuri's Revenge CnCNet LAN error

    Open a command prompt and type in netstat -an
  2. dkeeton

    Yuri's Revenge CnCNet LAN error

    Do you have any program that is using port 1233?
  3. dkeeton

    No mouse cursor in offline multiplayer

    Are you trying to play skirmish mode from the cncnet client or the original exe? If you don't mind, could you try both of these: https://github.com/CnCNet/ts-ddraw/releases/tag/ Download ddraw.dll and drop it in your game's folder (c/westwood/sun or c/games/tiberian...) https://github.com/CnCNet/cnc-ddraw/releases/tag/ Download and extract cnc-ddraw.zip into your game folder.
  4. dkeeton

    No mouse cursor in offline multiplayer

    Which renderer are you using?
  5. dkeeton

    i cann't download the CDs

    I don't know exactly what you are talking about. But you can download the game here https://cncnet.org/tiberian-sun#download
  6. dkeeton

    Mammoth AI changed?

    It will be fixed in the next update.
  7. dkeeton

    dawn of the tiberium age

    Yes install .Net 4.5 from Microsoft
  8. dkeeton

    Mammoth AI changed?

    The crummy part about the anti-scouts and why I think it was okay to fix it was that they would pursue the target and shoot 1 single shot at it and then go back to their original position. It was the same for rocket infantry, they would follow the aircraft out of range and to the ends of the earth to take 1 single shot at the plane and then go home. It was dumb, and it's clearly a bug. (and even same thing for titans, and every other unit)
  9. dkeeton

    Mammoth AI changed?

    That's the same thing. When the target goes out of range* the MK picks a new target. I think this was added by a patch that fixed some other things. *(Goes out of range, dies, or is placed on/inside a transport)
  10. dkeeton

    Mammoth AI changed?

    What else has changed? I only see that the MK will not target or chase things that go out of range anymore. Is that the only thing? People used to kill a light infantry with the MK to pre-charge it, but now they only have to shoot the ground.
  11. dkeeton

    dawn of the tiberium age

    Do you have dotnet 4.5 installed?
  12. dkeeton

    How do i record red alert 2?

    Have you tried using window capture to capture gamemd-spawn.exe?
  13. dkeeton

    wtf is wrong with client

    Can you delete the version file that's in your game directory and let an update run? If the problem persists, what renderer are you using?
  14. dkeeton

    Yuris Revenge cannot build Spinning discs

    Can you take a screenshot of the game with your Buildings Tab open?
  15. dkeeton

    An ore map but it's converted into a TS map.

    Looks like fun. I would recommend you to set TiberiumSpreads=no in the SpecialFlags section, because for some spots you can't place your refinery before the tiberium encroaches. Also it would be nice to have 1 extra square without tiberium where the refinery is placed so that your harvester will spawn there. And maybe disc thrower can have it's disc bounce. (I don't know how mod that)