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Ezer_2000

Ladder Tester
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  1. RA2 Classic mode is still full of bugs. And tanks movement tracing also different.
  2. It is not recommended to install FinalAlert2 in any system folders like "Program Files", "Program Files(x86)" (in modern Windows systems). Best if you make your own folder on HDD for that old programs as that one and start them from there.
  3. Good. Can't wait for true-RA2 spawner and WinXP support =)
  4. You have this thread in "RA2/YR Maps" part. If your prioblem is related to a map creation, then you need use "JP" side for civilians. They are peaceful to all other sides. If you need to have a more complicated structure of alliances with civilians you can make it only by scripting the map with triggers.
  5. Is it possible to run in XP back again?
  6. Make it to be supported soon please.
  7. the client is now built on .NET7 framework. This means that the client is no longer compatible with ... Windows XP. You must be on Windows 7 SP1 or later. Very bad news! Awful! Had to leave the game untill you make your client compartible with Windows XP.
  8. Back to 2015 it wasn't "upset a lot of people". The ones who wanted to mod their game just switched settings. File check was part of checking game version system to prevent reconn errors I guess, because sometimes 2 copies of YR game v1.001 installed from different installation packages was giving a reconn error. Since CnCNet Client usually changing game files a lot I suggest you to avoid keeping your unique mod files in this game folder, becasue you may lose them in any moment if you have auto-update enabled.
  9. Thay will make updater which deletes crate image from your folder (nice if thay check the checksum). Client version v2 was deleting all mod files from game folder if they wasn't match to original unless you have AllowMods=yes in some client ini file. Btw this image a little uncentered in game so it's hard to pick up. client 8.6 still has all the problems of 8.5.
  10. For Fun Game version of The Alamo v3 - Blitz map from RA2cashGames.com but with removed a "Blitz" timer (game doesn't have forced end now) and correctly working in Red Alert 2 mode of the CnCNet Client. For fast, fun and intense games. Author of the original map: Burg, Snark. Game type: PvP. Description: Refineries and miners are removed - build oil derricks to gain money. Oil derricks cost power. All structures are immune to engineers. FFG version - changes from the original: "Blitz" timer disabled. Fixed incorrect RA2 mode structures availability. Chrono legionnaire can't turn oil derricks to be useless by freezing them for a moment - literally can't attack them at all anymore. Less damage from oil explosions. AI players now are able to build oil derricks. But proper work of AI players isn't tested on this map. v1.3: No Yuri/No France option doesn't break Allied side gameplay. Info for the devs: Map preview. Download v1.3: 40109396e5474f8056935ae60235a99dd0c9d847.map
  11. Another problem in new CnCClient: a player able to have the same color as one of the AI players. That wasn't be possible before.
  12. What did you do to picking Random faction algorithm? I keep getting Germany nearly every game. Played like ~80 games as a "Random" and like half of them I was Germany! @burg93 @admin
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