
TK3600
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Everything posted by TK3600
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Update: 1. Grizzly Tank and Rhino tank now automatically respond to approaching enemy. While it has some undesired effects of player tank moving, it helped AI tremendously. I will try make it not affect player next patch. 2. New script: Allied country will rush your shipyard with dolphin. Without defense it makes short work of shipyard. 3. Fixed wrong target bugs in naval bombardment against Yuri. 4. Changed AI target priority to favor high threat units more. 5. New script: Soviet occasionally send large amount of Rhino attack unpredictably. 6. AI will less likely to get too close to enemy base in small maps by mistake. 7. New Script: Korea now target superweapon with air strikes. 8. Terrorist buff: No longer deal damage to other terrorists upon death. 9. Rhino tanks less likely to ignore interception while grouping at enemy base. 10. Fixed spy failing to steal money when enemy has multiple refinery. 11. AI now use iron curtain more frequently. 12. Fixed kirov support unit for distracting AA units. 13. AI respond to kirov air ships faster. 14. Terror drone, apocalypse tank no longer ignore interception. 15. Soviet occasionally harass with siege chopper. 16. Demo truck buff: Slightly more radiation from explosion, meant to kill infantry from destroyed buildings. 17. AI now properly repair bridges. Try play Arctic Circle, AI will repair destroyed bridges.
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New update: 1. New Scripts: Allied AI may randomly change their attack style to more Mirage focused or Prism tank focused. This makes them less predictable. 2. New Scripts: Germany and Russia will randomly increase their unique attack force to be less predictable. 3. New Scripts: Easy AI Germany and Russia now utilize their special units. 4. AI build up basic defense force ASAP to counter early rush. 5. Iraq now use desolator offensively. For now it is used as a fodder, but I will figure out a way to make them deso bomb. 6. Increased Rhino and Grizzly tank guard range so AI will more eagerly respond to attacks. 7. AI build 2 shipyards. 8. AI will use navy more often. 9. Fixed AI deploy MCV too far away from base. 10. Bug fix: No more invisible AI grand cannon. 11. AI will use force shield even if nuke hit further from center of base. 12. Further reduced chance of AI getting stuck regrouping. 13. Chaos drone will auto retaliate. 14. Drones will respond to tank in range faster. 15. Soviet will garrison battle bunker earlier.
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Yes, I coded both behaviour. Original RA2 you only see like 5 tanks per attack. If I put new AI against old AI it can beat 2 of them reliably(the new medium AI is better than old brutal and 1 new brutal AI beat 2 new medium 80% of times) You can expect experienced players struggle against 5 brutal AI without chessey tactics like blow up bridge.
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New major update! 1. Fixed a crush caused by experimental AI only unit. I deleted them. 2. AI used 2 demo truck per attack now, but space them enough to not kill each other. 3. Allied AI build 5 grizzlies ASAP to counter early rush. 4. Korea now properly strike on Yuri Construction yard. 5. Changed German tank rush to a more efficient script. 6. Fixed battle fortress leaving base to have passenger. 7. AI build their first base defense way earlier. 8. Allied refinery guard capped to 1 to not impede tank defense production. 9. Separated infantry and tanks in Soviet defense so base defense can produce before factory is made. 10. AI start to prepare team for iron curtain and chronosphere earlier. 11. Prism tank less likely to move in racklessly. 12. Floating disc threat rating went up. 13. Chaos drones will retaliate instead of ignore your tanks intercepting them. 14. Further reduced chance of tanks stuck at regrouping. 15. New scripts! AI may randomly increase attack size. If you are used to build just enough base defense, AI may surprise you. Yes, AI is playing mind games now. 16. Allies may prepare for extra large attack if you have super weapons. 17. Experimental code for French building 2 grand cannon. 18. Naval bombardment will repeat after 1st cycle, in case you survived it by rebuild MCV. 19. Rework on super weapon targeting! Refinery, purifier, cloning vat, industrial plant is considered unlike vanilla! 20. Return of classic engineer flak truck and Ivan flak truck attack, which I accidentally broke before.
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I tested again with naval map and 7 AI. Whenever AI builds large naval fleet I experience noticeable slow down at speed 6. I have a powerful gaming desktop so it did not crash. May I ask you to try these things? 1. Play with land only map and see if it stops. 2. Use CNCnet client, as it disables RulesMD.ini, but keeps AI.ini. If it stops it is something in RulesMD.ini.