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TK3600

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Everything posted by TK3600

  1. Give how slow they were at building I could have used dogs and engineer rush. I can see it getting hard if I did not delete my rulesmd.ini that made them build multi factory.
  2. 3, the max map allowed. I used the starting unit to rush down the base of first AI. I moved MCV closer to the corner to avoid flankings, leaving only 2 routes of attack. The rest was a cake walk.
  3. Even Soviet leave the base pretty open. 1 prism tank can break the base while I use mirage tank to camp my miners.
  4. I gave it a try. I really liked the idea of engineer flak attack is comboed with drone, I will borrow that. The down side is AI build no practical base defense. Only Soviet is doing anything others build nothing.
  5. Have you tried naval transport? I can never get it to work in general AI editing.
  6. Update: 1. Grizzly Tank and Rhino tank now automatically respond to approaching enemy. While it has some undesired effects of player tank moving, it helped AI tremendously. I will try make it not affect player next patch. 2. New script: Allied country will rush your shipyard with dolphin. Without defense it makes short work of shipyard. 3. Fixed wrong target bugs in naval bombardment against Yuri. 4. Changed AI target priority to favor high threat units more. 5. New script: Soviet occasionally send large amount of Rhino attack unpredictably. 6. AI will less likely to get too close to enemy base in small maps by mistake. 7. New Script: Korea now target superweapon with air strikes. 8. Terrorist buff: No longer deal damage to other terrorists upon death. 9. Rhino tanks less likely to ignore interception while grouping at enemy base. 10. Fixed spy failing to steal money when enemy has multiple refinery. 11. AI now use iron curtain more frequently. 12. Fixed kirov support unit for distracting AA units. 13. AI respond to kirov air ships faster. 14. Terror drone, apocalypse tank no longer ignore interception. 15. Soviet occasionally harass with siege chopper. 16. Demo truck buff: Slightly more radiation from explosion, meant to kill infantry from destroyed buildings. 17. AI now properly repair bridges. Try play Arctic Circle, AI will repair destroyed bridges.
  7. Have you figured out a way to do desobomb? I have been trying to emulate that in vain.
  8. Ehh, there is no code for me to modify crate content conditionally. Besides, 1 v 1 is best to disable crate. It is extremely easy to pick up crate due to small sized maps.
  9. Could you upload yours? I think I can learn a thing or two, for science!
  10. New update: 1. New Scripts: Allied AI may randomly change their attack style to more Mirage focused or Prism tank focused. This makes them less predictable. 2. New Scripts: Germany and Russia will randomly increase their unique attack force to be less predictable. 3. New Scripts: Easy AI Germany and Russia now utilize their special units. 4. AI build up basic defense force ASAP to counter early rush. 5. Iraq now use desolator offensively. For now it is used as a fodder, but I will figure out a way to make them deso bomb. 6. Increased Rhino and Grizzly tank guard range so AI will more eagerly respond to attacks. 7. AI build 2 shipyards. 8. AI will use navy more often. 9. Fixed AI deploy MCV too far away from base. 10. Bug fix: No more invisible AI grand cannon. 11. AI will use force shield even if nuke hit further from center of base. 12. Further reduced chance of AI getting stuck regrouping. 13. Chaos drone will auto retaliate. 14. Drones will respond to tank in range faster. 15. Soviet will garrison battle bunker earlier.
  11. Actually, the CNCnet team offered to add it in as the new "brutal AI" option. It is under test. Currently it is not compatible with CNCnet client's exe, only original exe is supported. You are welcome to your friends about it! Follow this topic for future updates.
  12. Yes, I coded both behaviour. Original RA2 you only see like 5 tanks per attack. If I put new AI against old AI it can beat 2 of them reliably(the new medium AI is better than old brutal and 1 new brutal AI beat 2 new medium 80% of times) You can expect experienced players struggle against 5 brutal AI without chessey tactics like blow up bridge.
  13. New major update! 1. Fixed a crush caused by experimental AI only unit. I deleted them. 2. AI used 2 demo truck per attack now, but space them enough to not kill each other. 3. Allied AI build 5 grizzlies ASAP to counter early rush. 4. Korea now properly strike on Yuri Construction yard. 5. Changed German tank rush to a more efficient script. 6. Fixed battle fortress leaving base to have passenger. 7. AI build their first base defense way earlier. 8. Allied refinery guard capped to 1 to not impede tank defense production. 9. Separated infantry and tanks in Soviet defense so base defense can produce before factory is made. 10. AI start to prepare team for iron curtain and chronosphere earlier. 11. Prism tank less likely to move in racklessly. 12. Floating disc threat rating went up. 13. Chaos drones will retaliate instead of ignore your tanks intercepting them. 14. Further reduced chance of tanks stuck at regrouping. 15. New scripts! AI may randomly increase attack size. If you are used to build just enough base defense, AI may surprise you. Yes, AI is playing mind games now. 16. Allies may prepare for extra large attack if you have super weapons. 17. Experimental code for French building 2 grand cannon. 18. Naval bombardment will repeat after 1st cycle, in case you survived it by rebuild MCV. 19. Rework on super weapon targeting! Refinery, purifier, cloning vat, industrial plant is considered unlike vanilla! 20. Return of classic engineer flak truck and Ivan flak truck attack, which I accidentally broke before.
  14. I fixed it! It was caused by me attempting to add custom unit for AI to assist base defense. I played a full game as Soviet. In addition many good changes are made in newest update. Patch note incoming!
  15. I confirm I get crash as Soviet immediately. The reason I never get crash before is because I test AI with Yuri only, which has its MCV invulnerable. This is very helpful, thanks!
  16. I tested again with naval map and 7 AI. Whenever AI builds large naval fleet I experience noticeable slow down at speed 6. I have a powerful gaming desktop so it did not crash. May I ask you to try these things? 1. Play with land only map and see if it stops. 2. Use CNCnet client, as it disables RulesMD.ini, but keeps AI.ini. If it stops it is something in RulesMD.ini.
  17. I have tried on a few naval map with AI building dreadnaught and carrier. No crash. Can you describe your problem more specifically or redownload again? Have playing on land only nap prevented crash?
  18. I guess the auto fire dreadnaught and carrier broke it. I read somewhere that sight > 10 will break things. I didn't know that GuardRange > 10 will also break things.
  19. Try Russian Roullete. I tested on this map and it seemed fine. Does the map you used have water?
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