Those are the balance change in addition to AI changes. From the original post:
Those are the most obvious changes. There are many minor/detailed changes I did not list. I put like a hundred hours learning, testing and adding things. Here are some examples.
1. Soviet Union actually build a 3rd factory because their faction rely on it more. It can tank rush better because it rely on early game to dominate. Other factions build 2. Original game AI only build 1.
2. Reworked unit composition entirely. Remember those tank destroyer only attack from AI Germany? Well they sucked balls because TD is useless against buildings and infantry. It is stopped by a few GI. Now they use TD into a mix of attack force of grizzly, prism, mirage, IFV. Similarly unit composition are optimized on all AI attacks, a complete rewrite!
3. Script reworks. Remember AI's weakness focus on 1 target and completely ignore your tanks flanking them? Well they are scripted poorly to only attack a specific target like "only base defense" and not any tanks. The game actually have code for smart decision makings but they are rarely used. My scripts makes AI more versatile, they will focus down priority threats, then things close to them, then push up. They will not ignore tanks killing them, and they will not push into a nest of prism tower when there is unguarded power plant next to them. That is just one example.
4. AI is much richer, not because of hacks. They will rush any unoccupied oil dericks, like players. They will build up to 6 miners as opposed to 5.
5. AI will try to build a MCV asap when construction yard is gone, if possible. Previously the trigger is so weak AI almost never replace it, which means the moment construction yard is gone from air strike losing is just a matter of time.
6. AI tanks will attempt to crush infantry. Only applies to basic tanks like grizzly, rhino, lasher, robot, tank destroyer. Prism tanks are mirage tanks are better off shooting them.
7. AI tanks have some forms of AA support, and the AA tanks are no longer ahead of battle tanks in formation due to modification on "leadershiprating". This means cheap tactics like a bunch of rocketeer can no longer stop a tank rush.
8. Smarter super weapon targeting. They are in for the kill. Construction yard is less targeted because all it will do is cause repair bill, no real destruction.
9. AI save 250 more credit for emergency repair.
10. Soviet AI fill up their bunker more, and will attempt to distract you with conscripts when tank rushing.
11. Without tanks to counter attack prism tanks can annihilate your entire base. They will no longer run into the middle of your base into prism tower range.
12. Similarly V3 rocket maintain their distance, has tanks to escort/distract, and has enough rocket quantity that insignificant AA cannot stop them.
13. There is another mod out there called "artificial brutality" that attempt what I am doing but failed hard. What they did was make attack as large as possible, like 25 rocketeers. That was very slow to produce, easy to counter, and often AI lose before such force is even assembled. I carefully limited the size that it strikes not too slowly, but strong enough to overwhelm any adhoc defense.
14. AI has a limit on how fast they can build attack teams. I lowered it quite a bit so attacks are more frequent, but not so frequent that it causes bugs.
15. Soviet AI use apocalypse tanks and rhino tanks to defend base, as opposed to a few conscript. They stop cheap tactics like prism tank only rush.
16. In general AI patrol pattern include their factory now, which they ignored for easy attacks before.
17. AI use dog to guard barrack, factory, refinery now. Spy needs more careful maneuver than 1 click now.
18. Korea had no anti-tank strike script, I added it.
19. Allies use robot tanks and prism tanks against Yuri faction to avoid mind control units, instead of regular forces.
20. Service depot is built by AI now, though it is slightly buggy. AI Soviet use nuclear power plant now.
Many many more changes that I either forgot or didnt bother mention because there are so many. I lost those change log by an overwrite accident.