AI edits feature:
the ai have been instructed to build larger bases and the continents get filled up nicely with base, hence the trees have been moved to cells that are unbuildable. revisions to the ai also include removal of battle bunkers and tank bunkers from the AI build list, and include seige choppers being built by the soviet AI, as well as dual airpads being built by the allied AI, and dual grand cannons being built by the french AI, because i though 1 was too few for the expanded bases. all in all, this wont actually affect pvp gameplay.
INI edits feature:
most basic infantry types can garrison now, with weapons to aproximate that of standard infantry garrison weapons in terms of damage, range, rate of fire, and the projectile going over walls, so it works smoothly. the 6 bunkers on the map also are modified to be stronger, repairable, and buildable off of by you and your allies and can serve as a land anchor early game.
I suppose it is worth mentioning that kirovs, disks, and gap generators are gone. if you cant live without kirovs, disks, and gap generators perhaps this is not the map for you. additional changes to support the map dynamic are higher adjacency for naval yards, and a boost to harrier and black eagle build times.
The updated revision of this map is better looking, more playable, and has a higher functioning and more agressive AI that uses naval and air against you a lot better than standard AI, incase anyone actually plays custom made maps.