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Posts
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Everything posted by McPwny
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making a mod for RA2/Yuri for singleplayer and Lan
McPwny replied to Wuastbrot's topic in RA2/YR Maps
you can only edit the rules.ini flags in a map. not art.ini, not AI.ini, etc. -
copy/paste scripts/taskforces/teams/triggers ???
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no spawning 5 teams of 10 units with a different script for each. because if all the units have the same script, you are going to have the problem of them all doing the same thing. there isnt really a lazy workaround for this that does not involve making a list of teams and a couple of scripts. i suggest making a small test map if you dont know which script actions work well or not, you could even use "gather at enemy" or place waypoints and have each team attack from a different point in a different way if you wanted
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if having all the units attack a single target is your problem you are going to have to get more intricate with the scripts and teams rather than bulk spamming units with a single generic script is all
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pics or it never happened. im calling BS.
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because telling people to fix and improve their maps and telling people to take the time to make the map meet your standards despite never having any intention of using the map at all, its a massive dick move dude. not cool.
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sure you can dismiss me as a troll, you can even insult me. doesn't change the fact that you are useless. call me a hypocrite and tell me to go do something useful, as we both sit here and talk about spending a lot of time painstakingly detailing maps no one will really play.
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ironic you would talk about gameplay issues since you dont actually you know, Gameplay. such a holier than thou officianado of home made ra2 maps you can spot an insignifigant lat tile error from 50 kilometers using finalTS on a ra2 map using a potatoe computer jury rigged to a black and white TV just to increase your forum post count.
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dude stop criticizing people maps off of rendered preveiws
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that skirmish map was amusing.
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can you suggest one that doesent require multiple players? i have never played ra2 online in my life.
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i see many youtube videos. you made all theese maps?
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looks nice but i only see 3 maps
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on the top of this section of the forum is are references for thousands of old maps.
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a map made for my own amusement showcases the potential of skirmish AI scripting as you 1v1 the modified AI in a small but detailed urban setting. minimod.yrm
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i would be happy to, but not before i get some actual feedback on the map.
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it would take a very very long time. please, just play it and find out. its a shame no one likes surprises because this map has many.
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a map made for my own amusement i am quite pleased with the way this one turned out. this is a pretty heavily modified map. a map now updated for my own amusement features the AI using portable building against you, among other things. catastrophepark v3.1 (2-6).yrm
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you didnt like the yuri faction so you just broke it and put it on a map? this is an IE waiting to happen.
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i played your map and the cliffs work well with the AI, and lighting is great. makes good use of ra2s lighting/elevation mechanic rather than light posts. if you are going to revise the map i would suggest bumping up the bottom of the map border about 2 cells, as it causes a visual bug on the bottom in cliffed areas. there is a LOT of open space in this map. so much so it makes me wonder if this would be better as a six or eight player map instead. it also could use more detailing such as small hills and trees rather than large flat expanses of snow tiles, and a fixup on the dirt roads as some are missing ends and use the same tile a lot. all in all im really liking the layout and lighting of this map.