Most of the items basically reverse what the developers 'intended'
Cons...
1) initiates garrisoned - so now make the iniates have no strengths compared to other troops (e.g. cost vs bunker), etc
2) reduce grind value also another designed capability being reduced cause 'maybe' people on here too scared of peoples Yuri like Andy's
3) The Slave Miner is supposed to be a building and a vehicle now you reduce the strength and increase the cost of it further reducing Yuri eco, as I write Im laughing at the obvious reason this is intended for thank god its not part of how the game was designed by professional game developers and software programmers
4) Reduce, reduce, reduce gattling Cannon one of Yuri's primary tactic with mag against allied or Sov
5) Overload of MM completely different to how game designer intended overload over 2 LOL ......
6) Most of the increases are tokenism to maybe counter by saying "oh look we decrease brute cost"
In general its easy to see its just a "we dont like Yuri so lets reduce all its stength to what the designer didnt intend cause ppl like Andy, etc bash me (just saying how it seems, I have no beef with anyone..)
Pro's
It's optional. Might as well just make it MetaYuri, ShadowYuri or some other game. Luckily most games I play people dont select it even in random starts or I can just host the games so in that sense its OK.
I couldnt be bothered to talk about tower, mag, etc as my previous comments make it obvious what I would say
By a long time sponsor of this game ?