Jump to content

CCCP84

Members
  • Posts

    394
  • Joined

  • Last visited

3 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

CCCP84's Achievements

Collaborator

Collaborator (7/14)

  • Dedicated Rare
  • Reacting Well Rare
  • Very Popular Rare
  • Conversation Starter Rare
  • First Post Rare

Recent Badges

171

Reputation

  1. CCCP84

    [6] Tiligul

    This is my very first map, which I made back in distant 2009. It may not be as good as my other maps, but it's still playable. A 2x2x2 game probably wouldn't be a great idea. However, it's playable as 3x3 or 2x2. [6] Tiligul v1.2.map At that time I didn't place each tree separately and just went over the map with a brush ) (Tiligul (from turk. Deli Göl (mad lake) is an estuary in the northwestern part of the Black Sea, near which I was making this map. The spit of land present on the map is inspired by local landscapes)
  2. I added a test map so you can clearly see what we are talking about. As they say, it is better to see once than to hear a hundred times.. ) [8] Oceania (Author's Mod) v6.1n TEST NIGHT.map
  3. The map was created back in 2019. However, due to a bug with miners that could not collect ore normally on huge maps, it was lying in a distant drawer. Now, after the release of the beta version of the client, this bug, among others, has been fixed and the map can be used now. It is already included in the CNCNET client. You can find it in the main section. Due to its size, detalization and the amount of work expended, it is unprecedented. This is Oceania plus a lot of work. ->->-> [8] Australia v1.2.map <-<-<- Based on map - - - O C E A N I A - - - I make previews for all my maps for the client resolution 1440x900. This resolution gives a clear picture pixel to pixel. I recommend to use it. But your video card may not support this resolution, it may not be on the list.
  4. All triggers have been reworked. Potential error due to the gap generator in the upper left corner has been eliminated. Fixed a issue where the Sniper would re-enter the IFV after disembarking. Added a day-night cycle with night sounds.
  5. A huge amount of work has been done. Secret paths and hidden locations have been added. All triggers have been reworked. Night sounds has been implemented in day-night cycle. The issue with the gap generator error in the upper left corner has been resolved more efficiently. The number of trees has reached more than 8,400, each of which was placed manually one by one and not with a brush. The new version has already been integrated into the CNCNET client.
  6. Reworked all triggers, added a day-night cycle, added a decorative village and coastal fortifications, changed the location of the bunker on the lower left island, improved reveal of disputed islands, added more sounds and night sounds.
  7. This configuration worked on one more map. The sixth and twelfth cells from the top, second row from the left. Another case that gives reason to think that this could be a universal solution But then again, this map also has a raised corner. We need statistics for a map that doesn't have a raised corner.
  8. Even in these photos and screenshots, you can see that the tables have three parameters, just like in the file names. These are the color values for red, blue, and green. In fact, I spent a huge amount of effort creating a smooth transition to night and back, so that it would look beautiful, or at least acceptable. I found several very successful combinations. Others, not so successful. There could be thousands of such scenarios. I came up with one. Perhaps there are better scenarios. Now we already have a base to work from. If anyone ever wants, they can experiment with the color parameters, perhaps trying to achieve a better result.
  9. No, the brightness doesn't change there, it's the red, green, and blue tint that changes. If only change the brightness, it feels like the monitor has simply become darker, this is absolutely unacceptable. You can see in screenshot that the shades are changing. One screenshot has more red colors, another is greener, the night is blue, and so on.
  10. I made a file that automatically integrates the cycle into the map, nothing else needs to be done. Just unzip the file from the archive into the same folder where the map is located and run it : CCCP84's Day-Night Cycle 1.2. Integrate full Cycle into the Map (Put MAP file in same Folder).exe.zip Or run Pyton file if you have Pyton installed: CCCP84's Day-Night Cycle 1.2. Integrate full Cycle into the Map (Put MAP file in same Folder).py.zip ( If there are lamps on your map, you need to remove them first )
  11. I have improved the cycle in such a way that it is possible to add night and day sounds to it. This creates additional immersion in the atmosphere of the night. I have already implemented this Сycle with Night Sounds on - O C E A N I A - , - BLACK SEA - and - S T O R M - These versions will be released along with the next CNCNET update.
  12. I started working on my second map and dealt with the problem of the gap generator error. I acted according to the scheme I had proposed with myself: I filled the side upper space with gap generators covering one tile and began to gradually remove the excess and test for errors. After a rather long process, I came back to the scheme with two gap generators. I did not think to look at the previous map before. But after I looked, I was amazed to discover that the tiles on which the gap generators were located on the first and second maps completely match. These are the sixth and twelfth tiles from the top in the second row from the left. This probably requires more testing, but there is a hint of a system. If it is confirmed that only these two tiles solve the problem, this greatly simplifies its solution. It is possible that the size of the field that is outside the visibility of the map also matters. As you can see, in my case this field is 2 Also, on both maps, the ground level is raised in the corner. Perhaps on flat areas the problem will work differently. Be sure to check your maps for this error and try to solve it in the same way as above. INI code for gap generator 1x1 : [CAMSC12A] Immune=1 GapGenerator=1 GapRadiusInCells=0
  13. You can only add to the left. The other sides are fine. In my case, I couldn't enlarge the map because it already has maximum size 208x208.
  14. I did this when there was a war outside my window, I lived practically on the front line near Kharkov and did this during the breaks when the electricity was restored after shells had crumbled the wires on the poles into noodles )
×
×
  • Create New...