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About CnCRedAlertFan

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  1. I'm getting an error after modifying the 3tnk.shp: "warning open source shp builder 3.36 is unable to open this file" even if I rename the file I get the same error. What's the fix to this? UPDATE: seems that new RA1 type shp causes this. UPDATE 2: I found the cause, using the ellipse tool seems to break theRA1 type .shp for some reason.
  2. I updated my comment with new information, don't know if you saw it. Anyways I'll try what you suggested later when I have someone to test it with, thanks.
  3. Thanks for the info. Sounds like a better alternative, but how do I transfer my custom rules.ini/spawn.xdp to a map though? Another thing I noticed. There's no expand2.mix or expand3.mix that was used for adding the unit shps. I opened spawn1.mix and saw that the units are there. I extracted cc_mtnk.shp. For me and another player in cncnet to use a modified shp, we just have to have the same extracted custom shp in our directory? Update: I found conquer.mix inside main.mix, I found the shps that match the names of those inside rules.ini. So those are the ones I need to modify (e.g., 1tnk.shp)? I can leave the shp in the directory and the other player in cncnet, then we can both play it in cncnet?
  4. How do I play a mod (modified rules.ini) with players in in CnCNet? P.S. is it even possible? I see no rules.ini in my CnCNet Red Alert directory
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