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kimkorton998

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Everything posted by kimkorton998

  1. I am also encountering the same issue, and your description really resonated with me because I’ve run into nearly the exact same situation when trying to host group C&C games through CnCNet on a shared network. Everything works perfectly when one or two devices are connected, but as soon as multiple players try to join in from the same Wi-Fi, the connectivity becomes unstable, with frequent lag spikes and disconnections. The strangest part is that the rest of our internet usage streaming, browsing, or even other multiplayer games runs without any hiccups, which makes it even more confusing to troubleshoot. In my case, I’ve noticed that it seems to be tied to how CnCNet handles peer-to-peer traffic and port assignments. When multiple clients are sitting behind the same router, the NAT and port forwarding can clash, causing packets to get dropped or misrouted. I’ve tried tinkering with router settings like enabling UPnP, manually forwarding ports, and even separating devices onto different SSIDs, but the results have been inconsistent at best. I’m beginning to think this is less of a raw bandwidth problem and more of a network configuration/NAT traversal issue. Some folks have suggested that using wired connections instead of Wi-Fi, or assigning static IPs to each device and matching them with unique port rules, can reduce conflicts. I’ve also heard that using a VPN configured for each device can sometimes bypass the local NAT issues, but I haven’t tested that thoroughly yet. Please assist as I am not a techie
  2. Hi everyone, I’ve been trying to play Red Alert 2 on my Windows 11 PC using CNCNet, but I’m running into an issue when changing the in-game resolution. Here’s what’s happening:For anyone editing videos of these retro games or making tutorials, apps like CapCut can help elevate your content with features like overlays, motion tracking, or even retro-style effects to complement the classic game aesthetics The game installs and launches fine, and I can play skirmishes and campaigns at the default resolution. When I try to change the resolution to match my monitor (1920x1080), the game either crashes immediately or displays a black screen with the audio still playing. What I’ve tried so far: Enabled compatibility mode (Windows XP and Windows 7) and checked the "Run as Administrator" option. Edited the ra2.ini file to manually set the resolution, but the game resets it after launching. Installed the CNCNet client, and while the client itself runs fine, the issue persists in-game. Updated my graphics drivers and tried running the game on both my dedicated GPU and integrated graphics. System Details: OS: Windows 11 Pro (64-bit) GPU: NVIDIA GeForce RTX 3060 Resolution: 1920x1080 (native) CNCNet client version: Latest I’d appreciate any advice on: Fixing resolution-related crashes in Red Alert 2. Ensuring the game runs smoothly on Windows 11. Whether there are specific CNCNet settings I should enable or tweak. Thanks in advance for your help!
  3. Hi, I’m experiencing the same issue right now. After completing a skirmish map under the required criteria, the star shows up on the "Launch Game" button, but it doesn’t appear on the map list on the left. If anyone knows a fix or workaround, I’d love to hear it!
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