hooningkorf Posted April 15, 2020 Share Posted April 15, 2020 one I received the message: can't build anything anymore what went wrong help me what did I do wrong or what did the enemy do Link to comment Share on other sites More sharing options...
hooningkorf Posted April 15, 2020 Author Share Posted April 15, 2020 it is cheating ??? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 16, 2020 Share Posted April 16, 2020 If there are too many units/buildings on the map then no one can build anymore. It's not a cheat, it happens for all players in the game. Once a unit or building was destroyed you will be able to build a new unit/building, whoever clicks the fastest will be able to build it. Link to comment Share on other sites More sharing options...
hooningkorf Posted April 16, 2020 Author Share Posted April 16, 2020 Thanks FunkyFr3sh Link to comment Share on other sites More sharing options...
Jacob Foerster Posted April 16, 2020 Share Posted April 16, 2020 I actually have a similar problem when I skirmish with Al's in ra1. it happens when I play against at least 4-7 computers and what happens is that after about 4-10+ minutes pass in game time, I will try to build something or train something and it will say building or training, but it doesn't train or build. What's weird is that it does not say unable to build more but I don't get the timer thing on the icon to show me how long until its finished training or building. So I am stuck with what I have previously built or trained, however, even though this is happening to me the computers are somehow able to continue on building more things and training more units. Only after I clear enough of the enemy's things does it let me temporarily let me build more unless its close to the end of the game in which it is permanent. I actually have a YouTube video on my channel where I battle against computers in a FFA match and the bug, glitch or whatever you wanna call it happens at around 2-3 minutes into the video. Here is the link to that YouTube video: Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 17, 2020 Share Posted April 17, 2020 10 hours ago, Jacob Foerster said: I actually have a similar problem when I skirmish with Al's in ra1. it happens when I play against at least 4-7 computers and what happens is that after about 4-10+ minutes pass in game time, I will try to build something or train something and it will say building or training, but it doesn't train or build. What's weird is that it does not say unable to build more but I don't get the timer thing on the icon to show me how long until its finished training or building. So I am stuck with what I have previously built or trained, however, even though this is happening to me the computers are somehow able to continue on building more things and training more units. Only after I clear enough of the enemy's things does it let me temporarily let me build more unless its close to the end of the game in which it is permanent. I actually have a YouTube video on my channel where I battle against computers in a FFA match and the bug, glitch or whatever you wanna call it happens at around 2-3 minutes into the video. Here is the link to that YouTube video: Yeah that's a bug, the way the limiter works was changed because it often resulted in a game crash in multiplayer games. You pretty much hit a new limit now a short time before the old limiter kicks in. In human vs human games this isn't a problem, but looks like some changes need to be done to get it working with AI players too But anyways, if you play just offline with AI players then open spawn.xdp in notepad and raise the limits and you should be fine! ; ******* Object Heap Maximums ******* ; These are the absolute maximum number of these object types ; allowed in the game (at any one time). [Maximums] Players=8 ; ipx layer limits this to 8 maximum Aircraft=150 Anim=100 Building=650 Bullet=50 Factory=32 ; 32 is minimum for 8 player game Infantry=550 Overlay=1 ; special case -- only needs one Projectile=20 ; projectile types, not actual projectiles Smudge=1 ; special case -- only needs one Team=60 TeamType=60 Template=1 ; special case -- only needs one Terrain=500 ; trees and rocks TrigType=80 ; trigger types Trigger=200 ; triggers themselves Unit=650 Vessel=150 Warhead=10 ; warhead types, not actual warheads Weapon=55 ; weapon types, not actual weapons 1 Link to comment Share on other sites More sharing options...
bkmod Posted April 17, 2020 Share Posted April 17, 2020 45 minutes ago, FunkyFr3sh said: But anyways, if you play just offline with AI players then open spawn.xdp in notepad and raise the limits and you should be fine! This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted April 17, 2020 Share Posted April 17, 2020 27 minutes ago, bk57 said: This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones) Yeah you have to make a backup of the file Oh co-op maps are not really a problem, this is only a problem where AI players build on their own (no reinforcements...). You can start the game in single player mode rather than using cncnet, the skirmish in there doesn't have the patch. 1 Link to comment Share on other sites More sharing options...
Jacob Foerster Posted April 17, 2020 Share Posted April 17, 2020 14 hours ago, FunkyFr3sh said: Yeah you have to make a backup of the file Oh co-op maps are not really a problem, this is only a problem where AI players build on their own (no reinforcements...). You can start the game in single player mode rather than using cncnet, the skirmish in there doesn't have the patch. i have identical settings for all the ini files so I have the same raised limits in the rules.ini as I do with the spawn.xdp. Can the xdp files be added as a supported file type to post because I have a hell of a time trying to convert a copy of my regular so I don't wreck the original. As well as the dmp files. ill prove it: spawn.ini rules.ini Link to comment Share on other sites More sharing options...
Jacob Foerster Posted April 17, 2020 Share Posted April 17, 2020 14 hours ago, bk57 said: This means if changes are done I have to make backup spawn.xdp to continue play on multiplayer right.. One last thing; any chance I can get ''old limiter'' settings here for compare? This is what explains all coop maps crashing on multiplayer. (expecially BIG ones) spawn origianl.txt Here is a original copy that I have 20 minutes ago, Jacob Foerster said: i have identical settings for all the ini files so I have the same raised limits in the rules.ini as I do with the spawn.xdp. Can the xdp files be added as a supported file type to post because I have a hell of a time trying to convert a copy of my regular so I don't wreck the original. As well as the dmp files. ill prove it: spawn.ini 64.65 kB · 0 downloads rules.ini 64.65 kB · 0 downloads sorry I quoted the wrong person I meant to reply to Funky's response 1 Link to comment Share on other sites More sharing options...
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