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Complete nonsense with pips when infantry in transport.


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I ran into a problem. When changing any infantry parameter, the infantryman is not displayed correctly in the vehicle or building. When in the building instead of a miniature of a little man, a small square is displayed. In a helicopter, a spy is displayed on the contrary as a miniature of a man. These properties differ for the YR and RA2 modes(different colors and types). But everywhere is wrong. At the same time, for same unit, pips colors are different for different vehicles or buildings.
Complete nonsense.
Has anyone come across this? Is it solvable?
The Pip=(color) parameter does not work.

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