DoctorEvil Posted August 24, 2020 Share Posted August 24, 2020 Good evening dear people from cncnet, I'm currently working on an arena map for YR, which has a unit selection area on the outside and the main battlefield in the center. Since people are also able to spawn air units I would need some sort of exploit protection for the selection area, so that people don't fly into these to activate all spawn triggers or to block their enemy's unit selection. The border currently looks like this: To protect the selection area I've planned to implement something better than just neutral AA that shoots down any air unit this time, so I've experimented with triggers. The triggers should then set locals to destroy the airforce of the player that just entered the cell (or ideally just a certain team). There is a trigger-event in Final Alert 2, which works with that: Number 59 "entered or overflown by". The problem I'm currently facing is: This trigger doesn't work with certain players, only with "-1", which means everyone. So if I set "Player A" as the variable for this event it doesn't activate the trigger. Is the trigger itself broken and does anyone in here has an idea on how to fix that? Any other ideas on how I can acchieve a good protection? Thank you in advance for any help you can give me. Best regards, DoctorEvil. Link to comment Share on other sites More sharing options...
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