DarkVen9109 Posted June 7, 2012 Share Posted June 7, 2012 PM me if I posted this on the wrong thread. I Don't really understand why it crashes and sometimes closes by itself. But sometimes it works perfectly. I downloaded Allen's RD (the one he gave me in the Small Infantry topic). I will provide a single screenshot of my scenario. A small preview of my scenario "Assassinate the Traitor" Here's the file for my scenario anyway, if there something what needs to be fixed to remove the crashing tell me what it is. RD_Mission3.rar Link to comment Share on other sites More sharing options...
Allen262 Posted June 7, 2012 Share Posted June 7, 2012 I have a few ideas what may be causing it. On my system the crash happens at the start. If it is doing it to you as well at the start it may be one of the following. Waypoints should be on the outside of the map when possible. The game may not like the Red Rife Inf. My best guess is that the number of buildings being destroyed at once is too much for the game while it is having to reinforcing the player’s team. Below is a copy I changed. I put the Waypoints on the outside of the map. Changed the Red Rife Inf to a Spy and reduced the number of buildings destroyed at the start. It seems to be working fine now. scu03ea_forDarkVen9109.zip Link to comment Share on other sites More sharing options...
Tore Posted June 7, 2012 Share Posted June 7, 2012 This is related to a map you are making yourself, all mapping questions should go to the Radar Dome forums Moved Link to comment Share on other sites More sharing options...
DarkVen9109 Posted June 8, 2012 Author Share Posted June 8, 2012 Awww. The Red Inf didn't liked by the game . I was trying to make it different from the original mission covert cleanup but somehow a little bit identical :laugh: Link to comment Share on other sites More sharing options...
Allen262 Posted June 8, 2012 Share Posted June 8, 2012 The spy looks like a Rifle Inf to you as a player but is unarmed. You can arm the spy for one mission by opening up the mission with any text editor. (just like the rules.ini) and add this to the top of the file. ; Spy [sPY] Prerequisite=tent,dome Primary=M1Carbine Strength=25 Armor=none TechLevel=6 Sight=5 Speed=4 Owner=allies Cost=500 Points=15 Infiltrate=yes GuardRange=5 Now the spy will act just like a Rifle Inf for this one mission. Link to comment Share on other sites More sharing options...
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