fl3nd3r Posted December 29, 2020 Share Posted December 29, 2020 I am creating a multiplayer map with civilian structures, but I cannot get civilians to shoot players' units. I also loaded a similar map into FA2 where this happens, but I don't find any difference in the settings. Anyone have any ideas? Link to comment Share on other sites More sharing options...
McPwny Posted December 29, 2020 Share Posted December 29, 2020 neutral 'civilian' house units and buildings will attack the players if they can, but JP ' special' house units and buildings wont. you probably have them set to the wrong house. Link to comment Share on other sites More sharing options...
fl3nd3r Posted December 29, 2020 Author Share Posted December 29, 2020 25 minutes ago, McPwny said: neutral 'civilian' house units and buildings will attack the players if they can, but JP ' special' house units and buildings wont. you probably have them set to the wrong house. I'm sure I put them on civilians Link to comment Share on other sites More sharing options...
fl3nd3r Posted December 29, 2020 Author Share Posted December 29, 2020 I have attached an example. By building rocketers they are not knocked down, but in a map I found around, it happens. 5555.map Link to comment Share on other sites More sharing options...
McPwny Posted December 29, 2020 Share Posted December 29, 2020 the problem here is that the flak cannon has no power Link to comment Share on other sites More sharing options...
fl3nd3r Posted December 30, 2020 Author Share Posted December 30, 2020 I understand, but this can be set directly from FA2, or I have to change units using a code like: [NAFLAK] Powered=no ? Link to comment Share on other sites More sharing options...
McPwny Posted December 30, 2020 Share Posted December 30, 2020 i suppose you could ini edit it. of course, you could also add a civilian power plant to the map outside of visible boundaries, too. Link to comment Share on other sites More sharing options...
fl3nd3r Posted December 30, 2020 Author Share Posted December 30, 2020 Also, good idea .. For now I put this code directly into the map and it works. I haven't really thought about how it should be powered. : V Link to comment Share on other sites More sharing options...
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