MapDesigner Posted February 11, 2021 Share Posted February 11, 2021 guys I found 2 CoolDown for v3 launcher and for dreadnought what is the other one used for? one defined in the weapons and the other one is defined in the unit itself (spawned unit reload time) let me send them here ;Soviet Dreadnought [DRED] UIName=Name:DRED Name=Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 ; missile spawn don't come back --------------------------------------------------------------------------- ; V3 Rocket launcher, or Chu-chu Rocket [V3] UIName=Name:V3 Name=V3 Launcher ;locked Category=AFV Prerequisite=NAWEAP,NARADR Primary=V3Launcher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=V3ROCKET SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=0 ; missile spawn don't come back /////////////***************on the other hand, if we check missiles******************///////////////////// ; Dreadnought missile [DredLauncher] Damage=50 ROF=50 Burst=2 Range=25 ;Range=-2 MinimumRange=6; the missiles need time to align -------------------------------------------------------- ; V3's rangefinder virtual weapon [V3Launcher] Damage=2 ROF=150 Range=18 MinimumRange=5 -------------------------------------------------------- my guess we should go for the unit one not the weapon one right? Link to comment Share on other sites More sharing options...
McPwny Posted February 12, 2021 Share Posted February 12, 2021 SpawnReloadRate= is used on the aircraft carrier and has to do with how fast the units get back into the carrier. the way that missiles and aircraft are spawned uses the same logic, but obviously the missiles dont return to the thing that fires them so the tag is set to 0. 1 Link to comment Share on other sites More sharing options...
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