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MapDesigner

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Everything posted by MapDesigner

  1. pm me when your mod is done. preferably if someone also showed illustrations in youtube video.
  2. why dont you download AI mod and play offline? its much more enjoyable blv me 😛
  3. New Test: These attacks Cannot Destroy Ore: GGI, All Tesla Weapons, Prism Tower, IFV Tanks, These Weapons Can Destroy Gem or Ore: France Grand Cannon Tower, Harrier and Korea air plane I havent tested kirov or flaks. I can only assume flaks do not destroy it. Test 2: miners cannot mine if units are standing on ore. Deployed GIs will not move out of the way for the miners. miners can get stuck if too many units are on ore, miners will stuck sucking ore, but still getting nothing.
  4. ya lets choose something more imba than BF xD on topic though, if it was for me, id make BF cost 5-6K gold instead of 2k. or maybe make it move slower than apocalypse tanks. tbh the beggest advantage for BF is that its top tier vehicle who can still fire while moving. id make it have semilar speed to kirov
  5. Yes Find it in Einstein mission. Availbe on YouTube
  6. I guess. It kinda feels like same strength as V3 launchers or so (or basically weak version of prism tank) but yes I use them a lot to destroy buildings just like I use prism tanks. with 5 of them you can destroy buidlings. Edit: but I never thought they will be OP vs ships, only OP vs land units perhaps (since most seas have no terrains and mag ships wouldnt be able to cursh them I guess; but yes there are few games where there is a little island in the middle of the sea, but most maps do not have that as far as I know) only scenario where they can crush ships is if they stand behind their naval shipyard, or if there is a battle going right along the shore, and so there would be chance that mag-ship will drop them on land. am I missing something? Edit: mag tank have 12 range. V3 have 13, dread have 25, France tower have 15; I was thinking mag ships should have about 14-18 range or so, not sure if it should outrange france tower or not (im thinking 16 range is best balance). (problem is they will be very hard to defend from land, but AAC and dread AA can be used to counter them.)
  7. But my Magnetron ship does attack buildings. Further it also pulls vehicles just like Magnetron Tank. Now Yuris problem would be to deal with infantries, but gattling ships will partially do that. So yuri might be better than Allied naval units against infantries too. So I guess my suggestions solve that too. (Ofc the mag ship will need some more range than the tank counter part)
  8. the most important test of all time is: When short game is OFF, i.e. all units having to die in order to lose, the Paradrop airplane is considered a unit. if you lose all your units but you happened to shoot a paradrop, then you will not lose unliss the plane dies or all your coming reinforcements die. How I found out: Pick US Capture soviet build radar next to nuclear plant sell all your buildings except radar and plant kill ur miners gather all your infantry around nuclear plant. drop the paras in the middle of the map destroy the nuclear plant before para-drops ur units. Result: all your units are now dead, but you still have not lost. Continue and win the mission.
  9. how do I know which renderer to choose? and how do I change it?
  10. Make Desolator available to all soviets. This will make every game look different from 2 sides instead of 1 I cant wait to see tesla tank or Libya demo in a pro game.
  11. Hello, which Unitscan fire while moving? as far as I know: All basic Tanks Can: Rhino, Grizzly, and Lasher Flak Tracks can only fire AA weapon while moving if im not mistaken. Aegis Cruiser can also fire AA weapon while moving, but it will be weaker than if it had stopped. also Obviously units garrisoned inside BattleFortress, but that doesnt count are there any other units I have missed? Can Gattling tank fire AA?
  12. Rhino vs Veteran Grizzly, who would win? I think its grizzly but im not too sure. I guess that adds one more point to our discussion
  13. http://mapdb.cncnet.org/search.php?game=yr&age=0&search=Offense Defense thnx to Mr. @Fr3sh :3
  14. Hello, what is this map called? Edit: its Offense Defense right? but where to download 4 vs 4 version? Cant find it in Xwis or cnclabs.com 1 https://www.youtube.com/watch?v=ok6oVDfSL98 2 https://www.youtube.com/watch?v=m00TCSm-BsU
  15. dont worry i start all my maps with 3 MCVs that wont be an issue for me LOL
  16. Hello, Here are the issues I want to discuss: Flak Trooper requires radar, other flaks do not. however, sometimes you get stuck in situation where you only have barracks, and its a shame soviets cannot have AA from rax. Allied on the other hand can have GGis (but in RA2 they cant have AA). imho, I rather have tesla troopers require radar rather than flak troopers, becuz tesla troopers are kind of stronger conscripts, so soviets can still handle land with mass cons as a substitute for teslas. im fine with sea scorpions requiring radar though, becuz naval is more like support than primary (though it depends on the map) Giant Squids: this unit is a bit weird. in soviet mirror match, its rediculous that this unit has no counter. basically, the guy who has squids first kind of won the match if map is small. both allied and Yuri have ways to counter squids. perhaps squids should also be able to counter itself similar to dolphin? i.e. free your own units with your squids. its good that squid entangles ships, basically making it harder to hit and run, but it feels a bit too strong that its invulerable while sinking a ship. also, he seem to fit Yuri lore wise, but it might ruin the balance to put it there. AirCraftCarrier: this unit seem much less powerful than dreadnought. I think perhaps the hornets should have more HP, or maybe we should nerf hornet damage while increasing its number (i.e. make ACC carry 6 hornets with half the damage). they just die too quickly and spawn too slowly compared to dread, the damage is also too single target, while dread is affect great area. the siege naval is just not balanced and needs some rework. Destroyers vs Typhoon: in 1 vs 1 they might be comparable, but in mass number typhoon will win easily becuz too many ospreys will waste their shots on single submarine.it will be good to see if someone ran a test on this. osprey is also not very accurate when target is moving. putting those aside, one or two sea scorpions, and typhoons will win without a doubt. Perhaps osprey should have more HP or something? not sure how to make this work. I think it should be balanced in a way not to make destroyer completely useless with only 3 sea scorpions. Dolphins: well, this is a little bit hard to look at. dolphins seem kind of OK, but i guess most of you know about the splash damage trick. I am not sure if that makes this unit OP or not (need test). but even if so, its only available if microed correctly. when dolphins surround typhoons, dolphins they win. when typhoons surround the dolphins, dolphins lose. they are very cheap and fast moving. the worst part about them, is its only available for allies, i.e. soviets wont have the option to make their units OP, opportunity only to allied commanders. if soviets had some units that are imba when microed id call it ballanced. still, I would like to see some tests on this. would dolphins win vs typhoons for same price? any test ran? Gattling cannon and patriot missile can be built as far as sentry gun, but flak cannon can only be built too close, as close as tesla or prism tower. patriot sux i get it, but gattling build range is OP imo. can cover base better. these are my thoughts. what do you think? Here are the tests I have seen. not sure if they are enough: https://www.youtube.com/watch?v=1eh4t3yyP0s https://www.youtube.com/watch?v=COVkJMOGAkY&t=4s
  17. though I still couldnt figure it out for Yuri faction himself. even when I add YuriCountry it still doesnt work 😐 Edit: aha my mistake was putting a space. it should be like this "Africans,Germans,YuriCountry" but I out it like this "Africans,Germans, YuriCountry" the space screwed it all but now i fixed it and its working.
  18. Wait he is playing vs himself? you havent included the Fe3O4 basically anything with chemistry is for him LOL but other than that, I dont mind someone having as many accounts as they want.
  19. is the AI good in water maps? does he use naval units well? how is this mod compared to @TK_3600 ? does all soviets have deso?
  20. I did it for germany Its not that difficult. Just change the INI file. Look for snipers, go down to Owner or owned by= Britain. Add germany, now germany can build snipers. In my INI i made germany able to build all, including tesla and demo tank. Most units are owned by all factions. Special units are only owned by 1 country.
  21. I just edited the INI to make cloning vats limitless and now I dont have to worry about not massing enough infantry 😛
  22. Can psychic dominator controll hidden submarines and dolphins? I wonder. I expect so but i guess ill have to test
  23. Hello, Here is my idea on what Yuri's Balanced Naval Arsenal Should be: Gattling ship (800) Magnetron Ship (2000, requires battle lab) Remove artillery rockets for boomer sub (1750 still requires radar) so basically, boomer is like apocalyples, sub like rhino, and destroyer like grizzly. what do you think? I kinda also want mastermind but that might be too imba and also too similar to a special unit.
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