CCCP84 Posted April 30, 2021 Share Posted April 30, 2021 (edited) There is a problem with attacking submarine units. All ground and flying units and cannons cannot attack submarine units, when they are visible to the player. Also, they cannot be attacked by dreadnoughts and aircraft carriers. At the same time, it is impossible even forcibly targeting such units at a visible underwater target. The cursor is displayed as a crossed-out crosshair and the attack is not possible. This is definitely a bug in the game. The problem is fixed easily. In rules.ini for each corresponding unit, add the following line:NavalTargeting = 5 This will allow targeting by the player, also ground units will be able to attack underwater targets by themselves, when they are detected. I have fixed this obvious bug for my maps. But I recommend fixing the rules.ini for the whole CNCNET. In addition, I recommend adjusting the selling price of units in rules.ini so that in RA2 modes it would be impossible to earn money by cloning and selling the Infantry of alliance. In addition, fix a bug with Yuri Prime in RA2 mode, which captures 10 units, instead of the proper 1. + replacement of the missing elite dreadnought and V3 rocket explosion animation for RA2. I recommend adding all these lines for the respective units to rules.ini: [APOC] NavalTargeting=5 [ATESLA] NavalTargeting=5 [BEAG] NavalTargeting=5 [CARRIER] NavalTargeting=5 [CLEG] Pip=red Soylent=750 NavalTargeting=5 [DESO] Pip=red NavalTargeting=5 [DMISLEWH] AnimList=VTEXPLOD [DRED] NavalTargeting=5 [E1] Pip=white Soylent=100 OccupyPip=Persongreen NavalTargeting=5 [E2] Pip=white OccupyPip=Persongreen NavalTargeting=5 [FLAKT] Pip=white NavalTargeting=5 [FV] NavalTargeting=5 [GAPILL] NavalTargeting=5 [GTGCAN] NavalTargeting=5 [HARV] NavalTargeting=5 [HORNET] NavalTargeting=5 [HTK] NavalTargeting=5 [HTNK] NavalTargeting=5 [JUMPJET] NavalTargeting=5 [MGTK] NavalTargeting=5 [MTNK] NavalTargeting=5 [NALASR] NavalTargeting=5 [ORCA] NavalTargeting=5 [PTROOP] Pip=red Soylent=500 NavalTargeting=5 [SHAD] NavalTargeting=5 [SHK] Pip=white NavalTargeting=5 [SNIPE] Pip=red Soylent=300 NavalTargeting=5 [SPY] Pip=blue Soylent=500 [SREF] NavalTargeting=5 [SuperMindControl] Damage=1 [TANY] Pip=red Soylent=500 [TESLA] NavalTargeting=5 [TNKD] NavalTargeting=5 [TTNK] NavalTargeting=5 [V3] NavalTargeting=5 [V3EWH] AnimList=VTEXPLOD [YURI] Pip=red NavalTargeting=5 [ZEP] NavalTargeting=5 [CABUNK01] NavalTargeting=5 [CABUNK02] NavalTargeting=5 [CAMSC08] NavalTargeting=5 [CAMSC09] NavalTargeting=5 [CAFARM06] NavalTargeting=5 I play only RA2, so for YR the list of units to fix targeting submarine units will be larger. Edited May 26, 2021 by CCCP84 1 Link to comment Share on other sites More sharing options...
Nuclear Kommando Posted April 30, 2021 Share Posted April 30, 2021 I have noticed this too as well on my map Thanks for sharing this fix 1 Link to comment Share on other sites More sharing options...
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