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CCCP84

A bug that does not allow attacking submarine units in any way. (solved)

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Posted (edited)

There is a problem with attacking submarine units. All ground and flying units and cannons cannot attack submarine units, when they are visible to the player. Also, they cannot be attacked by dreadnoughts and aircraft carriers.
At the same time, it is impossible even forcibly targeting such units at a visible underwater target. The cursor is displayed as a crossed-out crosshair and the attack is not possible.
This is definitely a bug in the game.
The problem is fixed easily.
In rules.ini for each corresponding unit, add the following line:
NavalTargeting = 5
This will allow targeting by the player,  also ground units will be able to
attack underwater targets by themselves, when they are detected.

I have fixed this obvious bug for my maps. But I recommend fixing the rules.ini for the whole CNCNET.

In addition, I recommend adjusting the selling price of units in rules.ini so that in RA2 modes it would be impossible to earn money by cloning and selling the Infantry of alliance.
 In addition, fix a bug with Yuri Prime in RA2 mode, which captures 10 units, instead of the proper 1.
+ replacement of the missing elite dreadnought and V3 rocket explosion animation for RA2.

I recommend adding all these lines for the respective units to rules.ini:

[APOC]
NavalTargeting=5
[ATESLA]
NavalTargeting=5
[BEAG]
NavalTargeting=5
[CARRIER]
NavalTargeting=5
[CLEG]
Pip=red
Soylent=750
NavalTargeting=5
[DESO]
Pip=red
NavalTargeting=5
[DMISLEWH]
AnimList=VTEXPLOD
[DRED]
NavalTargeting=5
[E1]
Pip=white
Soylent=100
OccupyPip=Persongreen
NavalTargeting=5
[E2]
Pip=white
OccupyPip=Persongreen
NavalTargeting=5
[FLAKT]
Pip=white
NavalTargeting=5
[FV]
NavalTargeting=5
[GAPILL]
NavalTargeting=5
[GTGCAN]
NavalTargeting=5
[HARV]
NavalTargeting=5
[HORNET]
NavalTargeting=5
[HTK]
NavalTargeting=5
[HTNK]
NavalTargeting=5
[JUMPJET]
NavalTargeting=5
[MGTK]
NavalTargeting=5
[MTNK]
NavalTargeting=5
[NALASR]
NavalTargeting=5
[ORCA]
NavalTargeting=5
[PTROOP]
Pip=red
Soylent=500
NavalTargeting=5
[SHAD]
NavalTargeting=5
[SHK]
Pip=white
NavalTargeting=5
[SNIPE]
Pip=red
Soylent=300
NavalTargeting=5
[SPY]
Pip=blue
Soylent=500
[SREF]
NavalTargeting=5
[SuperMindControl]
Damage=1
[TANY]
Pip=red
Soylent=500
[TESLA]
NavalTargeting=5
[TNKD]
NavalTargeting=5
[TTNK]
NavalTargeting=5
[V3]
NavalTargeting=5
[V3EWH]
AnimList=VTEXPLOD
[YURI]
Pip=red
NavalTargeting=5
[ZEP]
NavalTargeting=5
[CABUNK01]
NavalTargeting=5
[CABUNK02]
NavalTargeting=5
[CAMSC08]
NavalTargeting=5
[CAMSC09]
NavalTargeting=5
[CAFARM06]
NavalTargeting=5

I play only RA2, so for YR the list of units to fix targeting submarine units will be larger.

Edited by CCCP84
  • Upvote 1

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