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Error while opening YR


Spandexdudebro
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Hey guys,

When trying to open YR I get a crash&error.  I uninstalled, restarted, and reinstalled to no avail.  As that's the extent of my tech support knowledge I need some help...here's the log.

 

24.07. 16:52:55.798    ***Logfile for Yuri's Revenge client***
24.07. 16:52:55.811    Client version: 2.6.10.1
24.07. 16:52:55.811    Loading settings.
24.07. 16:52:55.851    Initializing updater.
24.07. 16:52:55.856    Update mirror count: 1
24.07. 16:52:55.856    Running from: clientdx.exe
24.07. 16:52:55.858    Operating system: Microsoft Windows NT 6.2.9200.0
24.07. 16:52:55.858    Selected OS profile: WIN810
24.07. 16:52:55.861    Removing partial custom component downloads.
24.07. 16:52:55.862    Checking for the existence of FinalSun.ini.
24.07. 16:52:55.862    FinalSun.ini doesn't exist - writing default settings.
24.07. 16:52:55.863    An exception occured while checking the existence of FinalSun settings
24.07. 16:52:55.863    Writing installation path to the Windows registry.
24.07. 16:52:55.869    Starting background processing of INI files.
24.07. 16:52:55.869    /INI/Base does not exist, skipping background processing of INI files.
24.07. 16:52:56.200    Initializing GameClass.
24.07. 16:52:56.304    InitGraphicsMode: 5120x1440
24.07. 16:52:56.311    KABOOOOOOM!!! Info:
24.07. 16:52:56.311    Message: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

24.07. 16:52:56.314    Source: SharpDX
24.07. 16:52:56.314    TargetSite.Name: CheckError
24.07. 16:52:56.314    Stacktrace:    at SharpDX.Result.CheckError()
   at SharpDX.DXGI.SwapChain.ResizeBuffers(Int32 bufferCount, Int32 width, Int32 height, Format newFormat, SwapChainFlags swapChainFlags)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateSizeDependentResources()
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset()
   at Rampastring.XNAUI.WindowManager.InitGraphicsMode(Int32 iWidth, Int32 iHeight, Boolean bFullScreen)
   at DTAClient.DXGUI.GameClass.SetGraphicsMode(WindowManager wm)
   at DTAClient.DXGUI.GameClass.Initialize()
   at Microsoft.Xna.Framework.Game.DoInitialize()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at DTAClient.Startup.Execute()
   at DTAClient.PreStartup.Initialize(StartupParams parameters)
   at DTAClient.Program.Main(String[] args)
 

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