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Posted (edited)

I'm trying to set up a trigger loop that activates a set of triggers (spawning civilians) as long as a player owns a certain structure (Psychic Beacon), then becomes disabled if the player loses the building, and gets reactivated again if they player builds a new Psychic Beacon and so on. The problem is the Event 19: [Built Building Type] only ever seems to be able to fire once per scenario, and all the other related "House owns" events trigger as soon as the player clicks on the cameo in the sidebar, not placing it on the map.

Does anyone know a solution to this?

 

Edit: Nevermind, I figured out the Building Exists trigger event works

Edited by Zaptagious
  • Zaptagious changed the title to Persistent Building Exists on map check (solved)

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