Zaptagious Posted September 15 Posted September 15 (edited) I'm trying to set up a trigger loop that activates a set of triggers (spawning civilians) as long as a player owns a certain structure (Psychic Beacon), then becomes disabled if the player loses the building, and gets reactivated again if they player builds a new Psychic Beacon and so on. The problem is the Event 19: [Built Building Type] only ever seems to be able to fire once per scenario, and all the other related "House owns" events trigger as soon as the player clicks on the cameo in the sidebar, not placing it on the map. Does anyone know a solution to this? Edit: Nevermind, I figured out the Building Exists trigger event works Edited September 15 by Zaptagious
nonName Posted 1 hour ago Posted 1 hour ago (edited) Yes. Techtype exist and not exist work very well for this. It may break if you wanted two players to build 2 psychic beacons but that can easily be solved by just making a new replica of the psychic beacon for the second player. Then you can do 2 events seperately. Edited 1 hour ago by nonName
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