Iran Posted February 28, 2013 Share Posted February 28, 2013 If TechnoClass object is not a building and house is BadGuy use blue remap/colour scheme. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2013 Share Posted March 2, 2013 Hah, you got the separation working? You do need to make sure to exclude the MCV, though, since it transforms to a CY. The colour switch would look odd ...and just make it a house option rather than hardcoding it to Badgyuy Link to comment Share on other sites More sharing options...
Iran Posted March 2, 2013 Author Share Posted March 2, 2013 Yeah, I got it working quick and dirty like that. Need to take a look into a few things to un-hardcode it. I'll make a note about the MCV. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2013 Share Posted March 2, 2013 In C&C1 it's even both the MCV and harvester, because of the refinery docking logic. Link to comment Share on other sites More sharing options...
Allen262 Posted March 3, 2013 Share Posted March 3, 2013 More C&C95 hiding in RA1 again... Link to comment Share on other sites More sharing options...
Iran Posted March 3, 2013 Author Share Posted March 3, 2013 Not hidden logic, I added the logic myself. Link to comment Share on other sites More sharing options...
Allen262 Posted March 3, 2013 Share Posted March 3, 2013 :O Link to comment Share on other sites More sharing options...
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