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There I go again...


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New map, a six-player beast called To Have and Have Not:




This time I tried to achieve more of a 'real world' feel in terms of variation, so the terrain might turn out to be a little imba... But that, of course, requires testing. :roll: The high ground in the South (five and seven o'clock positions) is easier to defend but harder to expand out of, as opposed to the Northern starting points, which are all pretty much in the open down in the valley, and have a lot of contested tiberium fields. Tiberium is roughly even for all players but geography is as varied as I could make it without getting silly or tipping the map completely off balance. The map is meant for 2v2 or 3v3, but I guess that the many different starting positions and the various obstacles between them might also make for interesting 1v1 or FFA matches. Play it and tell me what you think!


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