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Posted

As the topic title suggests.....

I have created a new mod, but its still in beta and stuff

 

Basic details:

Completely New factions, not Allies, not Soviets, not GDI and not NOD either (ignore radar screens in that sense)

Some units and buildings added from Tiberian Dawn, a bit more balanced that RA but with its different shifts.

Requires Aftermath active, or a few units might be missing.

 

Gameplay is different, there are 2 replacements for tech centre-like buildings, bio lab and advanced weapons facility (MISS)

bio lab unlocks fancy buildings

weapons facility unlocks fancy units

 

New/extra weapons:

Stealth Tank, MRLS, Flame Tank (still a personal favourite  :laugh:), Recon Bike and 2 new 'end-game' units (for sorting those damn stalemates) of immense power - the Chrono Nuke (chrono tank with demo charge) and Stealth Nuke (stealthed Demo truck)

Advanced Guard Tower is the other new building, but other things have had graphics changes (tent is now GDI barracks and Medium tank has been changed to TD style)

Some spare building entries floating around so some more can be added if I see fit.

No airfields (and therefore planes) at this time but may be included later.

 

-Graphics and stuff taken from Red Dawn, so credit goes to Allen262 for that

Missions have not been converted.

 

Currently a lot of awkward mix sorting has been going on, and I need to hope for a quick answer from a dev to see if you can literally put EVERYTHING into one mix file and have the game read it...

 

Some sounds are yet to be changed, a couple new units still being worked on so.... uh.... yeah.

enjoy. Damn upload limit. over by about 50 kb  :dry:

 

I need some people to give it a test drive.

Posted

looks ferry nice, i always liked the C&C Units, and now C&C and RA comes togeter :)

are you also going to add more C&C stuff?

 

or pahaps C&C VS RA :roll:

 

anyway gread job men

Posted

no screens as sadly I'm quite busy with real life too

exams in two weeks woohoo.

 

still thanks for the feedback, my main thought is feedback about gameplay though, and how it can be improved.

Posted

Warning - I was an idiot with the naming and aftrmath.ini should be called aftermth.ini

silly typo really and it should sort a few missing features.

Posted

Sorry for doublepost, but I got a quick update coming soon and this is just an announcement.

I also got good news and bad news...

 

Good news is, there is of course an update

Bad News is I'm still too busy to get some pics but I figured that people who download and play it could always get some screenies

 

Enjoy the mod anyways.

Posted

well at least I can see some 3 people have downloaded the new version.

 

Also I tried borrowing the MG unit White used in his C&C revolution mod but it looks really weird when he does stuff

  • 5 months later...
Posted

Woohoo its back!

I revisited it at college and decided I might as well improve it

Plus I'm looking to get this compatible with cncnet5 (in the future at least)

 

but for now here is the update

http://www73.zippyshare.com/v/7731093/file.html

 

for whatever reason I am unable to upload here which sucks  :(

 

NOTE: You will need the previous version and then paste this over to update it.

  • 3 months later...
Posted

Good news everyone!

I have now created a completely rules.ini based version of this which is compatible with cncnet, woot!

Since there is no need to update this version, I shall lock this topic but you can still download this if you REALLY want to.

 

Link to the new version can now be found in my signature

 

Happy gaming everyone!

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