Vancer2 Posted May 11, 2013 Share Posted May 11, 2013 So im fiddling with explosions. and This same thing i dont know what it is or how it goes about doing it but when i change the explosion effect for one it basically cycles the explosion effects for everything. At one point my flamethrowers flame throwers were making a kaboom instead of setting the earth on fire when at the same time grenadiers were setting the earth on fire. Yet when i went into the rules.ini and set HE to the kill type of 4 which 4 = a kill type of "frags" it turns into this this has been a constant battle "literally and it blows me up inside puns intended I want to figure out how to solve this. I have used XCC mixer to replace the explosions but that usually replaces 1 or 2 explosions meant for something else as well. >.> any help is most appreciated Link to comment Share on other sites More sharing options...
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