ROB Posted July 20, 2013 Share Posted July 20, 2013 Is it possible to have the aftermath units buildable by the player in the solo missions campaigns? I read about it somewhere before on some forum but don't remember where or what it said... Link to comment Share on other sites More sharing options...
Iran Posted July 20, 2013 Share Posted July 20, 2013 Yes by adding [Aftermath]NewUnitsEnabled=1 to the mission file. The next release of my patch will have an option which enables Aftermath units too in single player missions. Link to comment Share on other sites More sharing options...
Allen262 Posted July 20, 2013 Share Posted July 20, 2013 As Iran says of you can force it for all missions by [Aftermath] NewUnitsEnabled=1 above [General] and NewUnitsEnabled=1 again below [General] in thr rules.ini So you rules look like this ; RULES.INI ; If placed in game directory, it will override built in values. Values to be used as multipliers ; or percentages can be specified as either a simple floating point number (embed ".") or as a ; conventional percentage number (append "%"). Values used as cell distances or time delays ; are specified as simple floating point number. Distance values are expressed in cells. Time ; values are expressed in minutes. [Aftermath] NewUnitsEnabled=1 [General] NewUnitsEnabled=1 ; crates Link to comment Share on other sites More sharing options...
ROB Posted July 21, 2013 Author Share Posted July 21, 2013 I had to enable it in each mission for it to work. Now I remember, I read about this in the Red Dawn thread XD Link to comment Share on other sites More sharing options...
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