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Aftermath units in campaign?


ROB

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Is it possible to have the aftermath units buildable by the player in the solo missions campaigns? I read about it somewhere before on some forum but don't remember where or what it said...

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As Iran says of you can force it for all missions by [Aftermath] NewUnitsEnabled=1 above [General] and NewUnitsEnabled=1 again below [General] in thr rules.ini

 

So you rules look like this

 

; RULES.INI

; If placed in game directory, it will override built in values. Values to be used as multipliers

; or percentages can be specified as either a simple floating point number (embed ".") or as a

; conventional percentage number (append "%"). Values used as cell distances or time delays

; are specified as simple floating point number. Distance values are expressed in cells. Time

; values are expressed in minutes.

 

[Aftermath]

NewUnitsEnabled=1

 

[General]

NewUnitsEnabled=1

 

; crates

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