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Posted

Is it possible to have the aftermath units buildable by the player in the solo missions campaigns? I read about it somewhere before on some forum but don't remember where or what it said...

Posted

Yes by adding [Aftermath]NewUnitsEnabled=1 to the mission file. The next release of my patch will have an option which enables Aftermath units too in single player missions.

Posted

As Iran says of you can force it for all missions by [Aftermath] NewUnitsEnabled=1 above [General] and NewUnitsEnabled=1 again below [General] in thr rules.ini

 

So you rules look like this

 

; RULES.INI

; If placed in game directory, it will override built in values. Values to be used as multipliers

; or percentages can be specified as either a simple floating point number (embed ".") or as a

; conventional percentage number (append "%"). Values used as cell distances or time delays

; are specified as simple floating point number. Distance values are expressed in cells. Time

; values are expressed in minutes.

 

[Aftermath]

NewUnitsEnabled=1

 

[General]

NewUnitsEnabled=1

 

; crates

Posted

I had to enable it in each mission for it to work. Now I remember, I read about this in the Red Dawn thread  XD

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