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Posted

I thought I've read it somewhere, but I can't seem to find it anymore.

 

Anyway; I believe there was an option to enable the highest buildlevel, so I'm able to build SSM's, Commando's and Chem. Warriors. Without editing the buildlevel for every single mission in the .mix or .ini file.

How do I do that again? I knew before, but I've been busy with some things so unfortunately I forgot :(

 

Nyerguds knows! :D

Posted

Oh, misplaced it.

 

If I'm not mistaken, I somewhere saw you making a comment about enabling the highest buildlevel for any mission, and it was ingame, by typing a word in the level or at the menu. So, basically when I play NOD, I can build SSM's, Chem's, Commando's, Hospitals, Bio-labs etc... Or am I just being stupid now, and do I need to place RemoveBuildExceptions=Yes in every single mission?

  • 1 month later...
Posted

Bio lab is an unbuildable mission target building, just like the Hospital and the technology center.

 

Another tech tree oddity: SSM launchers require an Obelisk of Light.

Posted

I knew about the SSM Launcher needing an Obelisk of Light. Strange, I will keep my eye on it right now and see if the Chemical Warrior will be enabled when a Temple is build, can't remember it.

Posted

Well. I tried, didn't work. I can build Rocket Launchers, SSM's, Commando's, Chinooks, barbed wire, MCV's and if I capture the GDI Conyard also Adv. Comm. Centre, wooden fence. But no Chemical Warrior :(

Posted

As far as I recall, chem-warriors are multiplayer only. If buildlevel 99 doesn't work, maybe if you set the player house in the mission to Special it will, but then you'll also get all other tech. (I think).

Posted

98. Don't touch 99, it allows you to build stuff you simply shouldn't, like the mobile HQ and the hospital.

 

Hmm. topoftheline does not allow building chem-warriors? That seems odd. Did you make a Temple of Nod? Those guys kinda need a Temple before you can build them.

Posted

I've debugged through the entire prerequisites checking code to try to find what was wrong... only to find out that the chem warrior's buildlevel is 99 internally for some dumb reason O_o

 

If I ever get around to releasing a new version, this will definitely be fixed.

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