Dharion91 Posted October 8, 2013 Posted October 8, 2013 I thought I've read it somewhere, but I can't seem to find it anymore. Anyway; I believe there was an option to enable the highest buildlevel, so I'm able to build SSM's, Commando's and Chem. Warriors. Without editing the buildlevel for every single mission in the .mix or .ini file. How do I do that again? I knew before, but I've been busy with some things so unfortunately I forgot Nyerguds knows!
Nyerguds Posted October 9, 2013 Posted October 9, 2013 Uhh, in which aspect? If it's not mission making, what do you mean? This is in modding discussions...
Dharion91 Posted October 12, 2013 Author Posted October 12, 2013 Oh, misplaced it. If I'm not mistaken, I somewhere saw you making a comment about enabling the highest buildlevel for any mission, and it was ingame, by typing a word in the level or at the menu. So, basically when I play NOD, I can build SSM's, Chem's, Commando's, Hospitals, Bio-labs etc... Or am I just being stupid now, and do I need to place RemoveBuildExceptions=Yes in every single mission?
Dharion91 Posted October 13, 2013 Author Posted October 13, 2013 Ah, found it! http://forums.cncnz.com/topic/15696-is-there-a-way-to-enable-all-units-in-campaign-and-co-missions/?p=196256
Dharion91 Posted November 22, 2013 Author Posted November 22, 2013 Yeah, haha. One more question: I can't seem to build Chem Warriors. What do I need to build them? Bio-lab?
pichorra Posted November 22, 2013 Posted November 22, 2013 Temple of Nod, and, of course, Hand of Nod.
Nyerguds Posted November 23, 2013 Posted November 23, 2013 Bio lab is an unbuildable mission target building, just like the Hospital and the technology center. Another tech tree oddity: SSM launchers require an Obelisk of Light.
Dharion91 Posted November 29, 2013 Author Posted November 29, 2013 I knew about the SSM Launcher needing an Obelisk of Light. Strange, I will keep my eye on it right now and see if the Chemical Warrior will be enabled when a Temple is build, can't remember it.
Dharion91 Posted November 29, 2013 Author Posted November 29, 2013 Well. I tried, didn't work. I can build Rocket Launchers, SSM's, Commando's, Chinooks, barbed wire, MCV's and if I capture the GDI Conyard also Adv. Comm. Centre, wooden fence. But no Chemical Warrior
cn2mc Posted November 29, 2013 Posted November 29, 2013 As far as I recall, chem-warriors are multiplayer only. If buildlevel 99 doesn't work, maybe if you set the player house in the mission to Special it will, but then you'll also get all other tech. (I think).
Dharion91 Posted November 29, 2013 Author Posted November 29, 2013 Is the buildlevel set to 98 or 99 with the topoftheline code?
Nyerguds Posted November 30, 2013 Posted November 30, 2013 98. Don't touch 99, it allows you to build stuff you simply shouldn't, like the mobile HQ and the hospital. Hmm. topoftheline does not allow building chem-warriors? That seems odd. Did you make a Temple of Nod? Those guys kinda need a Temple before you can build them.
Dharion91 Posted December 1, 2013 Author Posted December 1, 2013 Yup. I even build the entire tech-tree just for the heck of it, playing as NOD and GDI Conyard captured... No Chem-warrior.
Nyerguds Posted December 5, 2013 Posted December 5, 2013 I've debugged through the entire prerequisites checking code to try to find what was wrong... only to find out that the chem warrior's buildlevel is 99 internally for some dumb reason O_o If I ever get around to releasing a new version, this will definitely be fixed.
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