Jacob Foerster Posted April 28, 2020 Share Posted April 28, 2020 On 12/13/2013 at 10:46 AM, Jacko said: yeah autofiring tanya would be really OP, like in RA2. Just use what I use, a Sniper infantry unit and have its burst set higher. Link to comment Share on other sites More sharing options...
mrgreenno1 Posted January 19, 2021 Author Share Posted January 19, 2021 On 8/13/2014 at 12:16 PM, Iran said: Spend 5 minutes looking into this. To make Tanya auto-attack, the following instructions need to be patched: Original: 004EF22A 83F8 05 CMP EAX,5 004EF22D 75 32 JNZ SHORT ra95.004EF261 Patched: 004EF22A 90 NOP 004EF22B 90 NOP 004EF22C 90 NOP 004EF22D EB 32 JMP SHORT ra95.004EF261 Use a hex editor and at offset 0xEE62A change "0x83 0xf8 0x05 0x75" to "0x90 0x90 0x90 0xEB". Hi there. Could you please tell me what file did you edit. I understand that it is one of the mix files. Which one? Thanks Link to comment Share on other sites More sharing options...
cc88_06 Posted August 17, 2021 Share Posted August 17, 2021 If we are to talk about RA1, I think Tanya's auto-attack especially on dogs should be enabled, as it is really hard to target them manually. It is so disturbing slowing the game all the time when a couple of dogs rush on Tanya. Link to comment Share on other sites More sharing options...
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