Jacob Foerster Posted April 28, 2020 Posted April 28, 2020 On 12/13/2013 at 10:46 AM, Jacko said: yeah autofiring tanya would be really OP, like in RA2. Just use what I use, a Sniper infantry unit and have its burst set higher.
mrgreenno1 Posted January 19, 2021 Author Posted January 19, 2021 On 8/13/2014 at 12:16 PM, Iran said: Spend 5 minutes looking into this. To make Tanya auto-attack, the following instructions need to be patched: Original: 004EF22A 83F8 05 CMP EAX,5 004EF22D 75 32 JNZ SHORT ra95.004EF261 Patched: 004EF22A 90 NOP 004EF22B 90 NOP 004EF22C 90 NOP 004EF22D EB 32 JMP SHORT ra95.004EF261 Use a hex editor and at offset 0xEE62A change "0x83 0xf8 0x05 0x75" to "0x90 0x90 0x90 0xEB". Hi there. Could you please tell me what file did you edit. I understand that it is one of the mix files. Which one? Thanks
cc88_06 Posted August 17, 2021 Posted August 17, 2021 If we are to talk about RA1, I think Tanya's auto-attack especially on dogs should be enabled, as it is really hard to target them manually. It is so disturbing slowing the game all the time when a couple of dogs rush on Tanya.
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