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Possible to use E1 (minigunner) animations to einsteins animations?


Snijboer
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Title says it all, is this possible? I think the E1 has more animations than einstein does, but can i just copy E1 frames to einsteins frames?

 

Can i decrease the frames? or is that locked on to the game?

 

I just wanted to make sure if this is possible.

 

Thanks.

 

 

 

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Frames are harcoded...

 

Well, what i exactly am doing is that i use the frames from the E1 and i reskin it to a ninja. i have like 50 frames done but there are like 400 frames remaining.

Now i want to copy and paste the E1 animations, walk, death, shoot, crawling etc and drop them all over the einsteins animation movements. I do think that is possible only if i don't delete or add new frames right?

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The usage of the frames is hardcoded, Snijboer.

 

I've extracted the frame usage information from C&C1 and put it in ini format, so you can see what kind of information it is...

http://nyerguds.arsaneus-design.com/cnc95upd/inirules/infanims.ini

But that doesn't change the fact you can't modify it in RA (or C&C95; reading for this isn't implemented in any way) unless you find that info in the exe file and hex edit it there.

(Kilkakon actually did that in C&C95, after asking me the offsets. I have no idea where these offsets are in RA, though)

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The usage of the frames is hardcoded, Snijboer.

 

I've extracted the frame usage information from C&C1 and put it in ini format, so you can see what kind of information it is...

http://nyerguds.arsaneus-design.com/cnc95upd/inirules/infanims.ini

But that doesn't change the fact you can't modify it in RA (or C&C95; reading for this isn't implemented in any way) unless you find that info in the exe file and hex edit it there.

(Kilkakon actually did that in C&C95, after asking me the offsets. I have no idea where these offsets are in RA, though)

 

Well darn, i had 40 frames reskinned from the E1! I was planning to copy them to einstein. Now i can just scrap everything up then...

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You can, but for infantry, only for the unit it's supposed to replace. For example, the Commando unit there specifically says it's made "to replace your field general". That means the frames of the Commando are mapped to exactly conform to way the frames and animations are sorted in the GNRL.SHP file.

 

For vehicles/aircraft this matters less, since aircraft always have 16 frames, and vehicles always have 32 plus an additional 32 for a turret (if the unit has one).

 

Nothing in the game will ever automatically adapt to a change in the SHP file, though. For example, giving the Artillery a SHP file which happens to contain 32 additional frames for a turret won't make it magically start using that turret, and using turret-less graphics for a tank will simply make its turret invisible, but the unit still won't have to turn its body towards a target to fire at it.

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