fir3w0rx Posted July 13, 2014 Share Posted July 13, 2014 Try this installer, which is playtest-20140711 + my test fix: http://build.openra.net/debug/OpenRA-fir3w0rx-20140711.exe Same... exeption.log: Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.18063 Exception of type `System.InvalidOperationException`: No suitable renderers were found. Check graphics.log for details. at OpenRA.Game.Initialize(Arguments args) at OpenRA.Program.Run(String[] args) at OpenRA.Program.Main(String[] args) graphics.log: OpenRA requires OpenGL version 2.0 or greater and detected 0.0 OpenGL Information: Vendor: Renderer: GL Version: Shader Version: Available extensions: System.InvalidProgramException: OpenGL Version Error: See graphics.log for details. at OpenRA.Renderer.Sdl2.ErrorHandler.CheckGlVersion() at OpenRA.Renderer.Sdl2.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode) at OpenRA.Renderer.Sdl2.DeviceFactory.Create(Size size, WindowMode windowMode) at OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window) at OpenRA.Graphics.Renderer.Initialize(WindowMode windowMode) at OpenRA.Game.Initialize(Arguments args) I tried both installing over the previous copy, and also uninstalling then reinstalling. Link to comment Share on other sites More sharing options...
fir3w0rx Posted August 11, 2014 Share Posted August 11, 2014 I've just upgraded my gfx card to a Radeon R9 290x, one of the best gpu's today (not for OpenRA but for other games), but I'm still getting the exact same exception and graphics logs as I posted on the first page... AAAAAAAAAAAARRRRRGGHHHHH!!!! Yes I uninstalled OpenRA then reinstalled it... I hate this PC... Maybe my problem isn't related to my gpu's? Link to comment Share on other sites More sharing options...
Matt Posted August 11, 2014 Author Share Posted August 11, 2014 It is driver related. Something must have changed in the OpenGL standard and how the version information is exposed. No one of the developers has such a new and expensive graphics card and we are too slow to adapt our detection at startup. Reinstalling the software won't help. Downgrading your graphics card hardware or activating an integrated one instead may be a workaround, but the error is clearly on our side. I currently don't have the time and expert knowledge to fix this. Link to comment Share on other sites More sharing options...
pchote Posted December 27, 2015 Share Posted December 27, 2015 fir3w0rx: We've just overhauled our low-level OpenGL integration on our development branch, and it's possible that this has fixed your GL problems. Is there any chance that you could give this test build a go? https://ci.appveyor.com/api/buildjobs/y2vqr6aic0quiev6/artifacts/OpenRA-.exe Link to comment Share on other sites More sharing options...
fir3w0rx Posted March 8, 2016 Share Posted March 8, 2016 Finally... it works. I decided to try this again (release-20151224) a couple of weeks ago and whatever updates the devs added in this version has made it work on my pc. And I've gotta say - it's frickn awesome. Link to comment Share on other sites More sharing options...
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