recoil56 Posted December 31, 2014 Share Posted December 31, 2014 EDIT: Version 4. I think I found the last rock, let's hope! Newest version is BDoor004 EDIT: Added version 3, with the correct fixes. I will update if I find more. Newest version is BDoor003, so download that one. Ty. Wow I haven't been here in awhile! (BTW guys the website is looking really good. Very nice.) Honestly lost a lot of interest in the game at school, but I was bored this week and decided that I should try to finish a map I had started nearly a year ago. If you enjoyed my old map, Hillside Havoc, then you should enjoy this one as well. The map is called Backdoored and it can fit (ha) up to 8 players. Focal points that I want to address: - Good map for Allied players. The best option is to run your light tanks around the backside of the base and out-micro the slower soviet tanks (original concept of the map). - The map has a huge gemfield in the center that also serves as a choke. Soviet players would be wise to hold this area with heavy tanks. - Map works best with 2 Soviet players in front, and 2 Allied players in the "pocket" (Unless you turn on build off ally con yard, then it doesn't really matter xD) - Basewalking to the center of the map means that you won't be very close to the outside ore fields, so plan your base layout wisely! I wanted to create a map where the allies have a good chance at destabilizing the soviet players while still keeping things interesting. I think that the proximity of the spawns will help insure that your buddies can back you up in case you get into trouble. Protect your con-yard with engineers and walls if you have to! I would love to see a replay of this on youtube if you have the time! I can't play at the moment because I'm on a bad connection, but I'll try to find some time the first week of January. I would attach a picture, but I don't know how to take a screenshot of the whole map using RAED. I know you can take screenshots with XCC Editor but I don't think RAED has that compatibility. Feedback appreciated. Tell me what you like / what you would like to see in future maps. Thank you! BDoor004.mpr Link to comment Share on other sites More sharing options...
bmoeller Posted January 1, 2015 Share Posted January 1, 2015 It looks good. i played the AI a couple times on it Link to comment Share on other sites More sharing options...
recoil56 Posted January 1, 2015 Author Share Posted January 1, 2015 How did you make the map picture? Thank you! I also noticed that there is a rock in the top ore field. Figured I would miss something xD. You can get the fixed version of the map below. Rock removed! BDoor002.mpr Link to comment Share on other sites More sharing options...
recoil56 Posted January 1, 2015 Author Share Posted January 1, 2015 (Sigh) The third update below should fix the rocks in the middle. The rocks are not supposed to be there. Download Version 3 below: BDoor003.mpr Link to comment Share on other sites More sharing options...
bmoeller Posted January 1, 2015 Share Posted January 1, 2015 When you load a preview of the map in the pregame lobby it will save the image in your Preview Generator folder Link to comment Share on other sites More sharing options...
Iran Posted January 18, 2015 Share Posted January 18, 2015 Very cool map. Looks extremely interesting, especially with the spawn locations. The lobby uses this tool I wrote: http://cnc-comm.com/community/index.php?topic=2530.0 you can run it in a command line manually too if you like. Link to comment Share on other sites More sharing options...
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