Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

I have an existential doubt

Recommended Posts

Hi, I'm Zylar, as is everyone? Well my question is Why Not outsole Music That Is In Score-Extra.mix In Red Alert 1 Online, oh That's Normal is an award Error Oh if not Tambiem may not matter but I would like to know how to put music into the I meti game personalisada music in score-extra.mix and not see and I wonder if Score.mix can be configured as the previous dimensioned, well that greetings

Share this post

Link to post
Share on other sites

a prize for anyone who can understand...

don't let elmah read this or we will have to post a long disclaimer here too

  • Haha 1

Share this post

Link to post
Share on other sites

I think you are right

If I can find anything that is CnC that you don't have Ill award it to you . lol

Share this post

Link to post
Share on other sites



Garbled spambot? Or garbled human?

It appears to me that person used machine translation while making some spelling errors in their original message (the odd non-English words that remain untranslated seem to hint at that), which confused the heck of the translation engine (possibly a poor one in its own right), hence the result ended up being the rather hilarious gibberish that it is. BTW is the thread title original, or was it changed by a mod?


Speaking of RA1 music, I noticed that the CnCNet5 RA1 spawn executable seems to ignore both PortableRA's 


file (which adds extra music), as well as the 




flags from 


. No matter how I would set the options, in a multiplayer or skirmish game started via the CnCNet5 client (i.e. from 


) the track that plays upon start is always "


", only side-specific music tracks are visible in the playlist, and the extra tracks from 


are never there. Everything works fine when using PortableRA's standard executable (


) though.



EDIT: FunkyFr3sh now enabled all of the above-mentioned functionality in 


, thus if (as I suspect) the original poster's concern was the unavailability of the music from 


  in CnCNet5 RA1 games, I guess that issue is now resolved.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...