Holland Posted May 19, 2015 Share Posted May 19, 2015 So I knew it was possible, and made it happen. Simply by making units 100% Amphibious and some Land type 0% Amphibious The only thing is, the Boat units, are seen as vehicles. This means that Warfactory thinks its his! So if you make a boat, make sure to Primary Set the Harbor. Otherwise the boat will be stuck in your warfactory. And the otherway around: vehicles will appear in the water and die instantly. So If you're gonna add this code to your map, make sure to tell the players this. You will get used to it quick and you'll notice that it gives an whole new element/feeling to it. Its handy to put the information needed as comments on top of your map file, like in the attached map (with this post). In CnCnet, you can simply right-click the map preview and copy/paste this info: ; LISTEN UP! ; You can make boats! ; When u build the harbor, place it in the water & make boats! ; NOTE: Make sure to set warfactory 'Primary building' for vehicles, and Harbor 'Primary Building' for boats! ; Put Jet ski and APC Ship on the shore for infantry to enter] ; Firestorm has to be turned on You may edit anything as you like! (Like making Bombers unbuildable, you have to rely more on ships, or make vehicles cheaper, whatever will be more intresting!) Make sure firestorm is turned on, because the boats have the image from some Firestorm units! You can edit that yourself too. ( The codes you can look up in the software: TibEd or your rules.ini file. They are online too! ) Here they are, just simply add this to your map: [APC] TechLevel=-1 [bUS] Cost=1200 Dock=NAWASTE Name=Battle Ship Image=SGEN Owner=GDI,Nod Speed=5 Primary=120mmx Category=Transport Strength=400 SpeedType=Amphibious TechLevel=10 Passengers=0 MovementZone=AmphibiousCrusher Prerequisite=NAWAST [beach] Amphibious=100% [MOBWARN] TechLevel=-1 [CAR] Cost=300 Dock=NAWASTE Name=Jetski Scout Image=BIKE Owner=GDI,Nod Speed=8 Category=Transport Strength=100 SpeedType=Amphibious TechLevel=10 Passengers=1 MovementZone=AmphibiousCrusher Prerequisite=NAWAST [Clear] Amphibious=100% [FiendShard] ROF=30 Burst=3 Range=12 Speed=30 Damage=13 Report=FIEND2 Warhead=Shard Projectile=DogShard [GACNST] Sight=120 [GADEPT] Name=Ship repair service Owner=GDI,Nod ShipYard=yes WaterBound=yes Prerequisite=PROC [GAGATE_A] TechLevel=-1 [GAGATE_B] TechLevel=-1 [GALITE] Cost=900 Name=Bay Defender Armor=wood Image=GALITE Owner=GDI,NOD Sight=10 Turret=yes Nominal=yes Primary=FiendShard Adjacent=12 Strength=500 TechLevel=10 TurretAnim=LASER WaterBound=yes ThreatPosed=0 TurretAnimX=-8 TurretAnimY=16 Prerequisite=NAWAST IsBaseDefense=yes TurretAnimIsVoxel=true TurretAnimZAdjust=-40 [GAWEAP] Prerequisite=NAWAST [NAGATE_A] TechLevel=-1 [NAGATE_B] TechLevel=-1 [NAWAST] Bib=no Cost=1000 Name=Harbor Factory Armor=wood Owner=GDI,Nod Power=50 Sight=10 Crewed=no Weeder=no Factory=UnitType Adjacent=10 FreeUnit=CAR PipScale=none ShipYard=yes Strength=400 TechLevel=10 BuildLimit=2 WaterBound=yes AIBuildThis=yes TogglePower=no Prerequisite=PROC [NAWEAP] Prerequisite=NAWAST [NTPYRA] Image=NAPULS Turret=no Primary=SuicideBomb ShipYard=yes Repairable=yes Unsellable=no WaterBound=yes [PICK] Cost=2500 Dock=NAWASTE Name=RPG & SAM Float (Primary set Harbor) Armor=light Image=MWAR_NOD Owner=GDI Sight=5 Speed=3 Turret=yes Nominal=yes Primary=RPGTower Category=Transport Strength=800 Secondary=RedEye2 SpeedType=Amphibious TechLevel=10 Passengers=0 MovementZone=AmphibiousCrusher Prerequisite=GATECH AllowedToStartInMultiplayer=no [sGEN] TechLevel=-1 [MOBWARG] TechLevel=-1 [MOBILEMP] TechLevel=-1 [Rough] Amphibious=0% [suicideBomb] ROF=4000 Range=40 Speed=8 Bright=yes Damage=11000 Report=HUNTER2 Warhead=SUPER Projectile=Lobbed2 [TRNSPORT] Name=Carryall Owner=GDI,Nod Prerequisite=GADEPT [TRUCKA] Cost=1500 Dock=NAWASTE Name=APC Ship Armor=light Image=ORCATRAN Owner=GDI,Nod Sight=5 Speed=7 Points=40 Turret=no Primary=HoverMissile Category=AirLift Strength=2000 MaxDebris=9 SpeedType=Amphibious TechLevel=10 IsDropShip=yes Passengers=10 MovementZone=AmphibiousCrusher Prerequisite=NAWAST AllowedToStartInMultiplayer=no [WEED] TechLevel=-1 [REAPER] TechLevel=-1 [JUGG] TechLevel=-1 [LIMPET] TechLevel=-1 [WINI] Cost=6000 Dock=NAWASTE Name=Deployable Structure-Destroyer (Primary set Harbor) Armor=light Image=SONIC Owner=Nod Sight=5 Speed=2 Turret=no Nominal=yes Category=Transport Strength=1200 SpeedType=Amphibious TechLevel=10 BuildLimit=1 Passengers=0 DeploysInto=NTPYRA MovementZone=AmphibiousCrusher Prerequisite=NATECH AllowedToStartInMultiplayer=no [Water] Amphibious=100% ships.mpr Link to comment Share on other sites More sharing options...
Nyerguds Posted May 20, 2015 Share Posted May 20, 2015 This belongs in the "tutorials" section And, technically, this is modding, not mapping, though I know that's a very fuzzy line in Tiberian Sun. Link to comment Share on other sites More sharing options...
Holland Posted May 20, 2015 Author Share Posted May 20, 2015 This belongs in the "tutorials" section And, technically, this is modding, not mapping, though I know that's a very fuzzy line in Tiberian Sun. ok! thnx for moving Link to comment Share on other sites More sharing options...
Holland Posted February 16, 2016 Author Share Posted February 16, 2016 First post is not updated, get updatednversion in this message! Map has become way better, and lots more balanced and fun! Map title is now: Caribbean Battles! What to know: Place Shipyard in water; comes with free Jet ski Jet Ski (Attack cycle) has wolverines weapon, 1 inf can enter to scout! Magmanier(hvrmrls) rides on land and water. is effective in large quantity, but very weak against structures, Dragon Wings (jumpjet) is expensive but fires Flamthrower from the air. GDI Sam upgrade is Juggernaut artillery. Air Lookout, GDI'S SAM! but more expensive then nod's Sam. Whale of NOD (temple of nod) Place in water, is gonna have small superweapon in future update PARADROPSHIP Expensive and slow, but 10 infs can enter, they drop out with parashute when you (force)fire with aircraft Infantry griever ( cyborg reaper), weblauncher and vulcans MG. Goes on land too Solarbeam Focus Expensive, slow, shoots slow to, its laser is not weak and has a HUGE range. great for defense and attack. SeaDevil (apc with mammoth turret), Cloak unit with flamethrower, goes on land too. Emp Bomber Bomber with a single emp bomb, but very weak. Deployable Tesla Coil (mk2) Find a good spot to deploy it cuz u can't undeploy it. It has a very powerfull tesla weapon. You can build around it. Defend this structure. Bay Defender shoots at air and ground/water RPG/SAM FLOAT gdi's powerfull defense ships. GDI can make lots of anti air so there is no firewall, the generator is now buildable on water and shoots a strong disruptor Mutant hijacker is invisible MAKE SURE FIRESTORM IS ENABLED MAP WILL ONLY WORK WHEN THERE IS AT LEAST 1 GDI PLAYING download in attachment: battle_of_the_caribbean.mpr Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now