MattAttack Posted May 29, 2015 Share Posted May 29, 2015 Oh I think the idea could definitely be executed with perhaps a # bldgs. destroyed+player enters combination or something like that. I think its great to discuss the triggers and whether or not their possible, but I think it's important we're all on the same page regarding what works and what doesn't. I probably spend waaay too much time looking into this stuff... lol. Link to comment Share on other sites More sharing options...
RC1985 Posted June 1, 2015 Author Share Posted June 1, 2015 [glow=red,2,300]BTW, you need to finish your NOD version of 'twist of fate!' That mission would be sooo cool![/glow] I'll be interested to try out Nod's Twist of Fate. I still beam with pride at how I did GDI's XD, saving all the important units without lowering the game speed, and it'd be a lot more interesting to try it out with Nod since it has inferior tanks. Link to comment Share on other sites More sharing options...
Chimas Posted June 1, 2015 Share Posted June 1, 2015 [glow=red,2,300]BTW, you need to finish your NOD version of 'twist of fate!' That mission would be sooo cool![/glow] I'll be interested to try out Nod's Twist of Fate. I still beam with pride at how I did GDI's XD, saving all the important units without lowering the game speed, and it'd be a lot more interesting to try it out with Nod since it has inferior tanks. Making the opening was easy. Making the rest of the mission will take some time, but I'm already working on it. I'm following Mattattack advice to avoid crossing units over: GDI will use GDI equipment and Nod will use Nod equipment. Also, I kept the same briefing and the map is totally unrelated to the original. Link to comment Share on other sites More sharing options...
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