MattAttack Posted June 21, 2015 Posted June 21, 2015 I was making a map and I wanted like 10 things to occur simultaneously when a certain event happened. I wanted 3 player hovercraft, 3 player chinooks, and 3 enemy chinooks to all reinforce upon destruction of a particular house. If you look at the WW maps there are no examples of this ever occurring, but I had a feeling it was possible. Certain triggers can make this possible. In this example map it's the 'buildings destroyed' trigger. Blow up the house 'special' comm center and you'll be reinforced 4 chinooks unloading 5 minigunners apiece at 4 separate waypoints. It woks like this: [sTRUCTURES] 000=SPECIAL,HQ,256,529,0,NONE [TRIGGERS] TST0=BLDGS DESTR.,REINFORCE.,0,SPECIAL,TST0,0 TST1=BLDGS DESTR.,REINFORCE.,0,SPECIAL,TST1,0 TST2=BLDGS DESTR.,REINFORCE.,0,SPECIAL,TST2,0 TST3=BLDGS DESTR.,REINFORCE.,0,SPECIAL,TST3,0 [TEAMTYPES] TST0=GOODGUY,0,0,1,0,0,30,0,0,0,2,TRAN:1,E1:5,2,MOVE:0,UNLOAD:0,0,0 TST1=GOODGUY,0,0,1,0,0,30,0,0,0,2,TRAN:1,E1:5,2,MOVE:1,UNLOAD:1,0,0 TST2=GOODGUY,0,0,1,0,0,30,0,0,0,2,TRAN:1,E1:5,2,MOVE:2,UNLOAD:2,0,0 TST3=GOODGUY,0,0,1,0,0,30,0,0,0,2,TRAN:1,E1:5,2,MOVE:3,UNLOAD:3,0,0 So far, I've gotten this to work with "all destroyed," "buildings destroyed," "# of buildings destroyed," and I'm suspecting "units destroyed" and "# of unts destroyed" work as well. Oddly, "house discovered" doesn't seem to work. On the particular map I was working on, (not the attached example) I had "buildings destroyed" reinforce the hovercraft which ran over celltriggers reinforcing the chinooks and "All destroyed" reinforces the enemy chinooks. I wanted there to be a slight delay in the events so my computer didn't explode. have a nice day! simutaneous_trigs.zip
Nyerguds Posted June 23, 2015 Posted June 23, 2015 I guess "house discovered" just triggers the first time a house is discovered, whereas the others are part of a constant system checking the amount of remaining stuff on the map...
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