Dasha Posted November 10, 2015 Share Posted November 10, 2015 Hi, Last time I did a skirmish against AI. I was quite surprized to see AI building a tech center. I was surprized because in the original game I remember the AI never builds it. In CnCNet is now the AI able to build also other structures like a second construction yard, naval yard, service center, missile silo, ... ? Link to comment Share on other sites More sharing options...
Allen262 Posted November 10, 2015 Share Posted November 10, 2015 Far as I know no changes where done to how the AI builds buildings. I don't think any one knows how the AI building coding is done. The AI will build a tech center but normally sell it right after unless it has a bunch of money. Link to comment Share on other sites More sharing options...
Dasha Posted November 10, 2015 Author Share Posted November 10, 2015 OK, it was the first time they did it. I took today a map with a lot of water but they did not build any naval yard. So no change in AI behaviour indeed... Link to comment Share on other sites More sharing options...
Chad1233 Posted November 10, 2015 Share Posted November 10, 2015 AI is coded by westwood to build a radar dome after a airstrip or helipad is built and that is when they build a tech center but often sell it after it's built and would rarely keep it unless they are loaded with cash. Iran removed the helipad/airstrip check and i think this is enabled for cncnet. Link to comment Share on other sites More sharing options...
Eisengeist Posted November 18, 2015 Share Posted November 18, 2015 When I played over a decade ago I don't remember AI building any helipads or airstrips. But now at least with Hard AI rules they build plenty. I've seen them build and quick sell Tech Centers, so I guess they get construction options for vehicles at least. I've also seen them capture and immediately sell mine! :mad: It was their target immediately and repeatedly when I customized paradrop to include engineers in a map (with TD style single capture). [AI] AttackInterval=2 AttackDelay=3 AutocreateTime=4 InfantryReserve=9000 BaseSizeAdd=999 RefineryRatio=.26 RefineryLimit=6 BarracksLimit=1 WarRatio=.26 WarLimit=2 DefenseLimit=6 TeslaRatio=.16 TeslaLimit=20 HelipadRatio=.1 HelipadLimit=5 AirstripRatio=.12 AirstripLimit=15 CompEasyBonus=No Paranoid=no PowerEmergency=90% Link to comment Share on other sites More sharing options...
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