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Sole Survivor recreated in RA

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Sole Survivor was a massively multiplayer game based on original C&C, Tiberium Dawn.  Servers went down over ten years ago and it was never included in any C&C collections.  It was up to 50 players but you had to pick only one unit to play as, any unit in the original C&C.  Team CTF was the most popular mode.  Stats were modified from TD values, designed to even up units, and most were given more hit points,

 

Red Alert 1 is limited to 8 players but you can have multiple units in this version recreated for RA.  Two or three per a player will probably make for most strategic and skillful games.  Ants with their stats are substituted for viceroid and two of the four dinosaurs.  All other TD units are present as well as some RA units.

 

Thanks to Myg whose sole server work I got most stats from and Nyerguds whose Sole Survivor map render images I recreated map35 going by.

 

More info and variations of first test map available at http://xo.cncguild.net/sole.html

 

I do not know exact numbers for weapons, warhead percentages, and structures.  I have approximated weapon firing rates and ranges closely but do not know if damages or %'s were changed.  If anyone has this information or where it could be found in sole.exe with a hex editor I would appreciate it.

 

Variations of Free-for-All or Capture the Flag are attached here as well.  Each one is a different theater.

 

These are all self-contained map mods that do not modify your game.  Just play the map and it has the custom rules within it.

xsole35j.mpr

xsole35w.mpr

xsole35d.mpr

xsole35t.mpr

xsole35s.mpr

xsole35b.mpr

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Here's an enhanced version of the popular crates map "Break Ownz at Crates" which people like to play with bases on, units 0, money 0, tech level 1, and of course crates on.

 

This one is named XS-Break Ownz These Crates?  And is designed to be played the same or any way you like.  England & Spain are replaced with GDI and Germany & Turkey are replaced with Nod.  Units have Sole Survivor stats except infantry are still crushable.  The Ore Truck and Mine Layers of very limited usefulness that people would get from crates are now Flame Tanks and Mobile Rocket Launchers.  Each player also starts with one missile launching gunboat as well as single use spy plane, custom paratroopers, chrono, and iron curtain.  Soviets get medium tanks (with sole stats) instead of heavy tanks.

 

This map like most of mine requires C&C1 gfx in spawn1.mix automatically loaded by CnCNet.

xsbcrate.mpr

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For smaller maps I recommend copying and pasting the rules from xsbcrate.mpr

 

For larger crate maps where people want to build everything with big naval battles here's a set of rules

 

xslcrate.txt

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there are no terrain objects (trees) in your maps. :huh:

maybe just copy them from the original map, so trees are the same in both maps.

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Ah, the map render image I recreated bit by bit didn't show trees.  But copying the terrain section from the original sole map .ini worked fine.  Thanks.  New test2 versions will have that.

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